Ways of doing this logically, but with uncertain actually feasibility code-wise, could include:
1. periodically delete and reset all sectors with a value greater then X in their coordinates every Y amount of time (every 1-3 days would work well). That is to say, sectors a certain distance out, if players go there, they can do what they want, but they had best not try and set up a base there. Unless they like their ships and bases getting deleted. On the plus side, abandoned stations, pirate stations, and the like would also be deleted and would regenerate upon the area getting reset to default.
2. Block the ability to build somehow past a certain point. If people can't build far out, they won't make a base 50 sectors from spawn.
Why is this good? People spread out. Given a chance, some will fly out 50 sectors, even with a speed limit of 50, just to do their own thing. That's all well and good on some servers, but others actually try to have player interaction (particularly PvP). They end up being effectively ghost towns eventually due to people just flying off where no one ever goes. And for long-running servers, the first option at least would prevent early comers from having some sort of advantage due to being the ones able to clear out all the nearby stations and pirate fortresses, since the area past a certain point would be refreshed every couple days.
What about protection? Well, unless they decide to change how factions work, that works quite fine. Even if you were to set the limits to 10 sectors out, that is still 1000 sectors available in the positives, and 7000 in the various negative combinations (it would go to -10 as well). That means up to 8000 players could create a personal faction with docks to store their stuff nice and safely at. Theoretically. Odds are, you won't get even a 1000 different players. Either way, its entirely possible to keep your stuff perfectly safe a mere 3 or 4 sectors from spawn if you want to. I've done it plenty of times. Aside from one incident where an unfactioned turret testing base was blown to bits. But that was by my main base's own turrets.
Naturally, if a server owner didn't WANT to limit things, they wouldn't need to use whatever server plugin was involved with this. But something that allows this sort of thing would be a very good idea for basically any server that wants people to actually be together.
1. periodically delete and reset all sectors with a value greater then X in their coordinates every Y amount of time (every 1-3 days would work well). That is to say, sectors a certain distance out, if players go there, they can do what they want, but they had best not try and set up a base there. Unless they like their ships and bases getting deleted. On the plus side, abandoned stations, pirate stations, and the like would also be deleted and would regenerate upon the area getting reset to default.
2. Block the ability to build somehow past a certain point. If people can't build far out, they won't make a base 50 sectors from spawn.
Why is this good? People spread out. Given a chance, some will fly out 50 sectors, even with a speed limit of 50, just to do their own thing. That's all well and good on some servers, but others actually try to have player interaction (particularly PvP). They end up being effectively ghost towns eventually due to people just flying off where no one ever goes. And for long-running servers, the first option at least would prevent early comers from having some sort of advantage due to being the ones able to clear out all the nearby stations and pirate fortresses, since the area past a certain point would be refreshed every couple days.
What about protection? Well, unless they decide to change how factions work, that works quite fine. Even if you were to set the limits to 10 sectors out, that is still 1000 sectors available in the positives, and 7000 in the various negative combinations (it would go to -10 as well). That means up to 8000 players could create a personal faction with docks to store their stuff nice and safely at. Theoretically. Odds are, you won't get even a 1000 different players. Either way, its entirely possible to keep your stuff perfectly safe a mere 3 or 4 sectors from spawn if you want to. I've done it plenty of times. Aside from one incident where an unfactioned turret testing base was blown to bits. But that was by my main base's own turrets.
Naturally, if a server owner didn't WANT to limit things, they wouldn't need to use whatever server plugin was involved with this. But something that allows this sort of thing would be a very good idea for basically any server that wants people to actually be together.