- Joined
- May 5, 2014
- Messages
- 44
- Reaction score
- 44
I have found that of all the things that I love about SM.. There is one thing not so high on that list.. World's. They are the bane of slower computers.. and just space hogs in general, and although, the floating dice scheme is Cool.. the surface area's are smaller.. kinda distracting that my small ships look as if they landed on an asteroid.
So.. I was thinking.. What if planets were instances.. just an atmosphere to denote their positions in space and when a ship is close enough.. the player can be asked if they wish to achieve orbit.. if Yes.. then.. they can be teleported to the surface which will be just an instance.. a world like minecraft minus digging below the surface.. essentially.. a plate with a buffet on top.. when a player walks close enough to the edge of the world they will teleport to it's opposite edge as they have circled the globe so to speak.. that grant's the illusion of scale. Can any of this be possible within the SM framework is the big question. If it could.. it may improve stability and performance.. of course.. world's will not be able to be destroyed anymore.. but.. I would take that trade as fair.
This approach could lead to even more depth in gameplay as wars on land would be quite different than wars in space.. strike teams become the normal fare.. building bases.. relay stations.. ways to spawn in small vehicles from your ship.. orbital bombardments.. and of course.. there is the pesky problem of alien life..
So.. I was thinking.. What if planets were instances.. just an atmosphere to denote their positions in space and when a ship is close enough.. the player can be asked if they wish to achieve orbit.. if Yes.. then.. they can be teleported to the surface which will be just an instance.. a world like minecraft minus digging below the surface.. essentially.. a plate with a buffet on top.. when a player walks close enough to the edge of the world they will teleport to it's opposite edge as they have circled the globe so to speak.. that grant's the illusion of scale. Can any of this be possible within the SM framework is the big question. If it could.. it may improve stability and performance.. of course.. world's will not be able to be destroyed anymore.. but.. I would take that trade as fair.
This approach could lead to even more depth in gameplay as wars on land would be quite different than wars in space.. strike teams become the normal fare.. building bases.. relay stations.. ways to spawn in small vehicles from your ship.. orbital bombardments.. and of course.. there is the pesky problem of alien life..
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