I sure hope this isn't a bug.
An ion defence effect that auto activates when the shields aren't full.
I have apparently have had an ion defence effect working on a station using logic and it should work if the station comes under attack even while your not there. As long as the station is loaded in and logic works.
Setup a sensor to detect if the stations shields aren't full. When that happens use a reversed button to reset the ion defence effect by turning it off then back on. I have tested this with the astronauts handgun to activate it. Shooting the station a bit you get damage 10 hits then damage 3 or 4 hits when the ion defence kicks in.
It also seems to protect docked entities as well though your screen shows full damage of 10 on the docked entities, it actually only takes the reduced damage off the shields of the station when the ion effect is working.
In theory you could link in other defensive effects as well like punch or pierce.
I have tried it on a ship and that doesn't work you actually have to use the pilot hot bar to activate the defensive effects on a ship for it to work but for stations logic seems to work.
You can also use a similar system of detecting when the shields aren't full to activate other things.
My <600k mass fortress with 200mil shields, 8mil shield regen now has an automatic 60% ion defence effect....
An ion defence effect that auto activates when the shields aren't full.
I have apparently have had an ion defence effect working on a station using logic and it should work if the station comes under attack even while your not there. As long as the station is loaded in and logic works.
Setup a sensor to detect if the stations shields aren't full. When that happens use a reversed button to reset the ion defence effect by turning it off then back on. I have tested this with the astronauts handgun to activate it. Shooting the station a bit you get damage 10 hits then damage 3 or 4 hits when the ion defence kicks in.
It also seems to protect docked entities as well though your screen shows full damage of 10 on the docked entities, it actually only takes the reduced damage off the shields of the station when the ion effect is working.
In theory you could link in other defensive effects as well like punch or pierce.
I have tried it on a ship and that doesn't work you actually have to use the pilot hot bar to activate the defensive effects on a ship for it to work but for stations logic seems to work.
You can also use a similar system of detecting when the shields aren't full to activate other things.
My <600k mass fortress with 200mil shields, 8mil shield regen now has an automatic 60% ion defence effect....