- Joined
- May 29, 2013
- Messages
- 1,255
- Reaction score
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It would be nice to have the cooldown for a wirelessly linked system to be copied on to the wireless link on the hotbar and have a way to link a display to the same chain to report back the ready state.
Add a check like <missileReady> that displays the type and state of the computer or logic linked to it.
S = slave
M = master full name
E = effect
"se : m = Unlinked" would get displayed if nothing was linked. Be it Wireless Logic or local Computer.
Example output for Missile Cannon Explosive:
"CE Missile : Ready" would be displayed and a layer over the logic block would turn from grey to transparent.
Logic with multiple units would lose their grey when the last system linked became ready. However the display might show which ones are ready NOW.
So this input:
<missileReady> (uses the largest array based on order)
<cannonReady>
<dbeamReady>
<missileReady> (second largest linked match)
<missileReady> (third largest linked match)
Would have this output:
"CE : Missile = Cooldown"
"C : Cannon = Ready"
"CSd : Damage Beam = Ready"
"MDp : Missile = Cooldown"
"DbI : Missile = LOCKED"
Again the logic linked to the hot bar would be grey'd out until ALL linked systems (whether reported on a display or not) were at their Ready state. In addition the lockon missle shows not only a ready status (not grey) but also the output shows the weapon is locked to the current target.
---
As a bonus multiple wireless triggers could be linked to one display. This would also let us see if something were mis-linked.
<cannonReady>
<cannonReady>
Would report back:
"CE : Cannon = Ready"
"se : m = Unlinked"
If the were a mis-linked or a link to a mismatched system.
Add a check like <missileReady> that displays the type and state of the computer or logic linked to it.
S = slave
M = master full name
E = effect
"se : m = Unlinked" would get displayed if nothing was linked. Be it Wireless Logic or local Computer.
Example output for Missile Cannon Explosive:
"CE Missile : Ready" would be displayed and a layer over the logic block would turn from grey to transparent.
Logic with multiple units would lose their grey when the last system linked became ready. However the display might show which ones are ready NOW.
So this input:
<missileReady> (uses the largest array based on order)
<cannonReady>
<dbeamReady>
<missileReady> (second largest linked match)
<missileReady> (third largest linked match)
Would have this output:
"CE : Missile = Cooldown"
"C : Cannon = Ready"
"CSd : Damage Beam = Ready"
"MDp : Missile = Cooldown"
"DbI : Missile = LOCKED"
Again the logic linked to the hot bar would be grey'd out until ALL linked systems (whether reported on a display or not) were at their Ready state. In addition the lockon missle shows not only a ready status (not grey) but also the output shows the weapon is locked to the current target.
---
As a bonus multiple wireless triggers could be linked to one display. This would also let us see if something were mis-linked.
<cannonReady>
<cannonReady>
Would report back:
"CE : Cannon = Ready"
"se : m = Unlinked"
If the were a mis-linked or a link to a mismatched system.
Last edited: