[WIP] [Titan/Calbiri] My First Capital Ship - StarCraft BattleCruiser (+ some other ships)

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    Why no sloped blocks on the exterior? It adds a certain kazamm to the appearace.
     
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    For now I\'ve been focused on finishing the main body of the ship. I will do the outside decoration last, mainly due to the fact that if I decide to remake a part of the hull I don\'t have to worry about remaking hundreds of wedges as well.
     
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    That ship looks fantastic. I can\'t imagine building something that massive. And too few of the ships I see on these forums have such a nice interior.
     
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    But I already built a parallel, Its a Rebel \"Cruiser\" from FTL. Can you say... 2,134,638 damage per shot in a constant beam of death doom and destruction?
     
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    Btw, DPS is damage per second, I need the reload rate too in order to know how powerful your weapon is.

    Also, any pics? :P
     
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    Quick update this time.

    First, I\'ve upgraded the small turrets (now called Light Turrets) so they are less useless. Had to make a bigger dock, but not much. I\'ve also made a small base to put each turret on. Now the cannons are bigger and there are four arrays in each cannon. In each cannon, two of the arrays (one diagonal from other) are linked in one computer, and the other two in another computer. This way the arrays don\'t link, and Bobby can use all computers in the ship, so no waste here (is more efficient even). And the best part is that now the turrets are 10 times more powerful than before, and have way more shields. And they look much better, too.



    Now I just need to substitute all the 44 turrets on the ship. Wish me luck.

    New Stats:

    Length: 26m

    Width: 12m

    Height: 8m

    Mass: 115.7

    Thrust: N/A

    Power: N/A

    Shields: 20,277.0 (991 s/sec) [0.5 sec Recovery]

    2x AMC Cannon:

    =>Each cannon is made of 4x AMC Array. Stats for each array:

    -Damage: 25% = 151.8

    -Distance: 25% = 530.0

    -Reload: 25% = 299.2

    -Speed: 25% = 30.2

    DPS/array: 507.3

    DPS/cannon: 2,029.4

    Total DPS: 4,058.8



    Also, I\'ve seized the moment and gave the final touches on the Heavy Turrets, now they are finally complete (I hope). And I added two more under the ship.



    Lastly, I have solved the problem regarding the energy for the Yamato. I filled the empty spaces in it with generators (making a tube) and encased the whole thing with power tanks. Now the energy jumped from 22,053,147.8 (5,310,150.0 e/sec) (less actually, this value is from when I had already started) to 366,486,150.4 (8,577,900.0 e/sec). Seriously, I expected more energy, but not THAT much. The regen still can\'t quite hold the power use of the Yamato, but it consumes energy so slowly that it is barely perceptible. Now that I have all the energy I will need, all the extra space will be for shields (maybe thrusters somewere, but mostly for shields).
     
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    Okay, I have decided that the REALLY big ship builders are all completely insane. hehehehe.



    I just spent nearly three days designing a cruiser with 2 fighter bays and 4 turbolaser batteries, and it\'s only slightly larger (apparently) Than one of your large turrets. It\'s primary wingspan isn\'t even as large as your \'bridge\', and the main \'planet killer\' gun (a nearly 600 deadfire missile array) could probably fit neatly inside the barrel of one of your medium turrets.



    Well, at least it\'s pretty.



    Wait, really big ship builders don\'t actually kill pirates or buy the materials off of stations, do they?
     

    JWA

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    Don\'t feel bad, that size ship is still impressive and frankly probably more practical. I can\'t speak for this builder but as for me heck no I don\'t buy the materials or salvage them. Not for designing a ship like this. Now when I go onto a server, unless they magically gift me credits, I would of course have to spend a lot of time mining. But it is usualy a lost cause to actually build these on public servers because they get griefed.
     
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    I tend to figure about thirty mil as the \'Hard Cap\' for server ships, including all turrets and fighters. Any bigger than that and people will go out of their way to turn large sections of your ship into rapidly-expanding gas while you are offline. Much smaller than that, and you tend to get casually swatted, offline or on. That size also tends to be what you can fit into a large-sized station hangar... a decided bonus.
     
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    Currently I\'ve moved my focus from building the ship itself to building the support craft and extra turrets I plan to dock in it, so I have a better idea of the spaces I need to leave open form now on. The first thing I\'ve done is something I\'ve been wanting to do for a while: a Railgun Turret.





    This is an Ultra-Heavy Turret (I know there are more powerful ones, but I already have a Heavy Turret so I will have to call this Ultra-Heavy) that is made to serve as a defense against medium-weight craft. It has its own systems (energy generation/storage and thrust), so it can function shortly in case the main ship gets severe damage, and isn\'t as much of a burden energy-wise. It has five cannons, four of wich go along the barrels, and the fifth extends backwards. All of them have the same amount of blocks. Each cannon has a DPS 14,512.5, summing up to a healthy 72,562.5. I\'ve set them to output from the back of the barrel, but my experience with the Heavy Turrets tell me the game forgets that sometimes. There is an AI block inside, but this turret is projected to be player-controlled. For this objective, there is a way to enter the turret from inside the ship (thats the only way actually). The access hatch is by the end of the corridor that gives access to the Generators, at the bottom of the ramp that leads to the Core. The hatch is basically a PlexDoor on the ground that makes a full circle (the turret covers the entrance). This way, the player can acess the hole in the back of the control room of the turret don\'t matter where the turret is facing. The turret-side hatch is identified by two lamps that (are supposed to) can be seen through a PlexGlass circle around the door. It probably could get more powerful, but I chose to make it look cool instead :P

    More detailed information:

    Length: 135m

    Width: 24m

    Height: 20m

    Mass: 1,912.1

    Thrust: 504.8

    Power: 28,578.9 (83,147.0 e/sec)

    Shields: 97,228.0 (3,064 s/sec) [2.0 sec Recovery]

    1x AMC Railgun:

    =>The Railgun is made of 5x AMC Array. Stats for each array:

    -Damage: 25% = 928.8

    -Distance: 25% = 1,758.6

    -Reload: 25% = 64.0

    -Speed: 25% = 107.9

    DPS/array: 14,512.5

    Total DPS: 72,562.5
     
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    Next, I\'ve made 2 more turrets. These will be the last ones to be on this ship, so now I only have to design some ships before I go back to the Cruiser.

    First, the AA Turret. This is a medium turret, and like the name says, it is projected as a player-controlled (it has an AI turret if needed) defense against light craft. The entrance hatch is similar to that of the Railgun Turret, only smaller. The main cockpit is behind the glass, and the crystal circle is there to give the impression of a \"targeting system\", but there is another cockpit a bit more on the front with a clear wiew, if the smaller FOV on the main cockpit becomes too much of a burden.



    Length: 19m

    Width: 22m

    Height: 15m

    Mass: 325.9

    Thrust: N/A

    Power: N/A

    Shields: 26,288.0 (1,194 s/sec) [0.5 sec Recovery]

    2x Medium AMC Cannon:

    -Damage: 25% = 482.0

    -Distance: 25% = 1,052.1

    -Reload: 25% = 94.2

    -Speed: 25% = 63.2

    DPS/cannon: 5,116.8

    Total DPS: 10,233.5

    4x SD-KB Missile:

    -Damage: 20% = 271.3

    -Distance: 20% = 103.1

    -Reload: 20% = 18.5

    -Speed: 20% = 2.9

    -Radius: 20% = 19.2

    4x SD-BB Missile:

    -Damage: 20% = 300.0

    -Distance: 20% = 113.6

    -Reload: 20% = 16.7

    -Speed: 20% = 3.2

    -Radius: 20% = 20.9



    The other one was designed to resemble a Minigun, therefore I called it the Minigun Turret (creativity FTW). It is also designed for player control, but this one will be broadside-mounted (horizontally), so the back of it will be inside the main body of the ship, so the access for it is simply a corridor on the backside. It also has subsystems, but this one generates almost enough power to keep the guns shooting, so it still works by itself and will barely be a burden to the main ship energy-wise. The cockpit is in the middle of the \"disk\" near the end of the barrels.



    Length: 56m

    Width: 22m

    Height: 23m

    Mass: 1,456.8

    Thrust: 660.4

    Power: 44,673.0 (133,967.0 e/sec)

    Shields: 245,801.0 (5,974.0 s/sec) [3.0 sec Recovery]

    6x Heavy AMC Cannon

    -Damage: 25% = 415.7

    -Distance: 25% = 947.3

    -Reload: 25% = 106.7

    -Speed: 25% = 56.6

    DPS/cannon: 3,896.0

    Total DPS: 23,375.8
     
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    Wow that is some amazing work, would love to see exactly how you made those turrets, they seem to sit very flush against the ship. Do they have any issues when firing? Seems like mine get stuck a lot when trying to rotate up and down
     
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    Like I said before, the last days of work (or should I say hours?) were spent building some smaller ships of other roles in order to serve as support craft, and they will have special docks inside the Cruiser.



    Ship Pics: http://imgur.com/a/XAsLv#0



    First, we have the LF-304 \"Wasp\":



    Role: Light Fighter

    Class: Fast-Attack Craft (Nameless); Corvette (Blitzwing); Knight (Calbirian Complexity Scale - 75.8 Kb)

    Length: 16m

    Width: 18m

    Height: 8m

    Mass: 65.5

    Thrust: 134.2

    Power: 20,000.0 (4,681.4 e/sec)

    Shields: 8,796.0 (543.0 s/sec) [0.5 sec Recovery]

    2x Light AMC Cannon

    -Damage: 25% = 115.9

    -Distance: 25% = 473.3

    -Reload: 25% = 379.9

    -Speed: 25% = 26.6

    DPS/cannon: 305.0

    Total DPS: 610.0

    This is a very small fighter (very small indeed). The weaponry it carries is pretty weak, so it will usually lose in a 1x1. However, due to its compact size, large quantities of it can be carried in a ship. Since it\'s objective in being standart in this Cruiser is to take care of relatively small ships that manage to dodge turret fire, and to intercept anti-capital ships, the quantity compensates the unit weakness.



    Second, the LB-D10 \"Crackdown\":



    Role: Light Bomber

    Class: Frigate (Nameless); Cruiser (Blitzwing); Baronet (Calbirian Complexity Scale - 117 Kb)

    Length: 35m

    Width: 30m

    Height: 13m

    Mass: 313.2

    Thrust: 509.8

    Power: 20,000.0 (32,842.6 e/sec)

    Shields: 22,776.0 (1,077.0 s/sec) [0.5 sec Recovery]

    1x Heavy AMC Cannon:

    -Damage: 25% = 350.5

    -Distance: 25% = 844.3

    -Reload: 25% = 125.2

    -Speed: 25% = 50.1

    Total DPS: 2,799.5

    2x SD-BB Missile:

    -Damage: 20% = 273.0

    -Distance: 20% = 103.7

    -Reload: 20% = 18.3

    -Speed: 20% = 2.9

    -Radius: 20% = 19.4

    2x SD-KB Missile:

    -Damage: 20% = 223.0

    -Distance: 20% = 84.7

    -Reload: 20% = 22.4

    -Speed: 20% = 2.4

    -Radius: 20% = 16.2

    6x d1000 Missile (divided in 2 computers, each wing in a different computer)

    (medium stats, since array size differs, tough only by a little)

    -Damage: 20% = 250.0

    -Distance: 20% = 94.1

    -Reload: 20% = 20.2

    -Speed: 20% = 2.7

    -Radius: 20% = 17.9

    This ship, as the role says, is the kind that is slower and bigger than a fighter in exchange for a stronger weaponry. It is desiged to destroy medium capital ships, were, theoretically, a group of these bombers would disble the enemie\'s (supposedly a much slower and bigger ship) shields with the Cannon (this task can be completed/supported by an allied capital ship, if possible) and after use the d1000 to lay waste down to the enemy. This is a relatively big ship, so even tough it will be present in the BC, it will be only in a small quantity (currently the plan is only 2).



    Next, the CS-12 \"Vault\":





    Role: Cargo Shuttle

    Class: Corvette (Nameless); Destroyer (Blitzwing); Knight (Calbirian Complexity Scale - 88.1 Kb)

    Length: 20m

    Width: 16m

    Height: 13m

    Mass: 122.6

    Thrust: 241.3

    Power: 20,000.0 (8,278.1 e/sec)

    Shields: 9,748.0 (584.0 s/sec) [0.5 sec Recovery]

    1x Light AMC Cannon:

    -Damage: 25% = 149.7

    -Distance: 25% = 526.6

    -Reload: 25% = 303.3

    -Speed: 25% = 30.0

    DPS: 493.6

    This ship has the sole objective of getting cargo from point A to point B and avoid getting destroyed in the process. It has a small cannon for personal defense, good thrust so it can run away (and get to the objective faster) and plenty of storage space. None of the images show it, but there is a PlexDoor ramp to access the door on the back.



    Fourth one, the TS-20P \"Spacebus\":







    Role: Transport Shuttle

    Class: Corvette (Nameless); Cruiser (Blitzwing); Baronet (Calbirian Complexity Scale - 103 Kb)

    Length: 28m

    Width: 26m

    Height: 14m

    Mass: 229.7

    Thrust: 514.1

    Power: 20,000.0 (21,614.7 e/sec)

    Shields: 12,638.0 (705.0 s/sec) [0.5 sec Recovery]

    1x Light AMC Cannon:

    -Damage: 25% = 180.7

    -Distance: 25% = 575.7

    -Reload: 25% = 251.3

    -Speed: 25% = 33.1

    DPS: 719

    Like the Vault, this ship is made to transport stuff. The difference is that this one is made to carry passengers instead of cargo. And, as shown in the pictures, there are retractile \"ramps\" going up each wing as a way to get inside.



    Next, the RP-090 \"Mechanic\":



    Role: Repair Pod

    Class: Fast Attack Craft (Nameless); Frigate (Blitzwing); Knight (Calbirian Complexity Scale - 79.8 Kb)

    Length: 23m

    Width: 10m

    Height: 8m

    Mass: 94.8

    Thrust: 73.4

    Power: 20,000.0 (8,981.1 e/sec)

    Shields: 11,240.0 (648.0 s/sec) [0.5 sec Recovery]

    1x Small Repair Beam:

    -Repair Speed: 0.042786025

    I know that AstroRepair beams aren\'t of much help right now, but hey, why not? Besides, it already helps just by helping me get rid of the cracked blocks without having to manually replace them. And I have a serous faith Schema will one day make those things more useful (hopefully without changing to a different item). It is really small and pretty slow, so I wouldn\'t recoomend its use mid-combat. On the plus side, it\'s size allow for it to fit nearly anywere, so it\'s pretty portable.



    Lastly, the MF-3000 \"Torpedo\":



    Role: Mining Frigate

    Class: Frigate (Nameless); Cruiser (Blitzwing); Knight (Calbirian Complexity Scale - 96.8 Kb)

    Length: 59m

    Width: 12m

    Height: 11m

    Mass: 303.6

    Thrust: 295.8

    Power: 20,337.2 (11,980.1 e/sec)

    Shields: 23,975.0 (1,118.0 s/sec) [0.5 sec Recovery]

    3x Light AMC Cannon:

    -Damage: 25% = 151.8

    -Distance: 25% = 530.0

    -Reload: 25% = 299.2

    -Speed: 25% = 30.2

    DPS/Cannon: 507.3

    Total DPS: 1,522

    2x SD-BB Missile:

    -Damage: 20% = 307.5

    -Distance: 20% = 116.8

    -Reload: 20% = 16.3

    -Speed: 20% = 3.3

    -Radius: 20% = 21.4

    10x Salvager Beam:

    -Salvaging Speed: 0.06559378

    This ship isn\'t the most efficent or good-looking ship, but in fact, it is the first ship I ever made in this game. The main objective of it here is to compensate the fact that the main ship doesn\'t have salavging capabilities, so the pilot (or the crew, if there\'s one) can salvage stuff without needing to do that manually or needing to have another ship flying with it. It can salvage stuff pretty fast, has some storage, and has a bit of firepower in order to protect itself.

    ========================================================================

    So, these are all the ships that will have special hangars in the Battlecruiser. However, when I was was building them, I did two more that ended up being bigger than I wanted, even tough I liked them. They won\'t be on the Cruiser, but they will be in a later project, and I will post them here anyway:



    First, we have the HF-F1 \"Thunderbolt\":



    Role: Heavy Fighter

    Class: Corvette (Nameless); Destroyer (Blitzwing); Baronet (Calbirian Complexity Scale - 102 Kb)

    Length: 24m

    Width: 32m

    Height: 8m

    Mass: 151

    Thrust: 309.3

    Power: 20,000.0 (15,046.5 e/sec)

    Shields: 14,475.0 (777 s/sec) [0.5 sec Recovery]

    2x Medium AMC Cannon:

    -Damage: 25% = 178.9

    -Distance: 25% = 572.8

    -Reload: 25% = 253.8

    -Speed: 25% = 32.9

    DPS/Cannon: 704.9

    Total DPS: 1,409.8

    2x SD-BB Missile:

    -Damage: 20% = 226.2

    -Distance: 20% = 85.9

    -Reload: 20% = 22.4

    -Speed: 20% = 2.4

    -Radius: 20% = 16.4

    So this one was be the fighter, but it became too large (mainly too large). It is bigger, stronger and (much) more good-looking than the Wasp. But too big for this Cruiser. It will, however, be part of my upcoming fleet. And it also have a PlexDoor ramp to get inside.



    The other one is the RC-404 \"Engineer\":



    Role: Repair Cruiser

    Class: Cruiser (Nameless); Battlecruiser (Blitzwing); Baronet (Calbirian Complexity Scale - 140 Kb)

    Length: 48m

    Width: 46m

    Height: 14m

    Mass: 861.1

    Thrust: 2,225.7

    Power: 511,154.3 (69,543.5 e/sec)

    Shields: 47,376.0 (1,826.0 s/sec) [0.5 sec Recovery]

    1x AstroTechnician:

    -Repair Speed: 0.017895158

    8x AstroTechnician:

    -Repair Speed: 0.027788587

    1x PowerSupply Beam

    1x PowerDrain Beam

    This is a big repair ship. It has a big Repair Beam for more precision, multiple RB for bigger areas, good power storage and a PowerSupply so it can also work as Power Carrier of sorts, giving power to ships that need it. The PowerDrain is related to the Power-Carrier function and its function is to draw power from stations that have a special system I plan to create. Honestly, from all these smaller ships I just designed, this one has my favorite engines. And it is surprisingly fast.

    ========================================================================

    So I finally finished the \"Peripherals\", now it\'s time to go back to the Battlecruiser!

    Honestly, my biggest problem when designing these ships was that the weapons always seem way too weak. I\'m way to used to messing with weapons whose DPS is in the case of the dozen thousands. And honestly, making detail in small ships is a pain when compared to the big ships.
     
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    cant wait to see the ships front

    awesome ship progress is great and the firepower supreem the starcraft detall unbelevabel
     
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    Now I\'m back at working directly on the Battlecruiser, and the next step is the \"neck\" of it, were most of the dedicated docks will be located.

    The first one is on the underside:

    This area is cargo/passenger entrance/exit, so it has one dock for a Spacebus and four docks for Vaults (two of the Vault docks will be left empty in case of incoming cargo transports). It connects directly with the rest of the ship, and, on the back, there is a storage area (the entrance to it is the door circled by Ice Crystals):

    The Storage has three floors, all of them filled with chest (yes, that is a lot of storage). I used Ice Crystals for the lighning so it would give off an \"Refrigerated Storage\" effect.

    I also made two other docks in the top of the ship, one fits two Mechanics and the other fits an Torpedo. The door for the latter has a \"missing\" block in the middle due to the fact that it is impossible to dock the ship elseway.

    I also made docks for two Minigun turrets, but that one won\'t be used so soon. Since I want to make it a broadside weapon, my plan was to make a semi-open room for it that would have just enough space for it to fit in with a bit of movement space. However, the game doensn\'t allow for turrets/ships to be docked facing sideways, so, even tough the dock has enough area for the turret to fit, the game always consider the same directions to be length/width. For a simpler explanation, let\'s say the dock is 100m X 20m and the turret is 90m length X 15m width. However, the 100m side is \"pointing\" to the side, so the game will only consider it as with. This way, even tough the turret would fit if was facing the side, the game will say the dock is too small because it is only trying to dock the turret facing foward. Here\'s the dock, anyway:



    If anyone wants to take a look, I made a post about these docking issues I had => http://star-made.org/content/dock-stuff-orientation-beam-target-docked-ship-position
     
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    Lol you said dicking issues. AMAZING ship though, can\'t wait until it\'s done.
     
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    Sorry for not posting anything for so long, but I haven\'t played Starmade for a while. Now I\'m back, and so is the progress on this thing.

    Next on the list, fighter bays!





    Each bay holds 3 Wasps, and there is one in each side (I plan two more). The docks are lower than the doors (note that there is an entry and an exit), so there will always be an open way for ships to circulate. You probably noted that both the hangar and the docks have an alphanumerical identification. This is made in order to keep better control over the fighters assigned to the Cruiser. For example, the fighter assigned to the dock \"B\" in the bay \"2\" would be named \"F2B_Something\", and would always have that specific spot open for it to dock.

    Also, there is a lot of free space left when I do these things. I\'m using such for various subsistems (power, shields, a bit of thrust), and said systems are shooting up nicely. A happy side effect :3

    More updates soon.