Like I said before, the last days of work (or should I say hours?) were spent building some smaller ships of other roles in order to serve as support craft, and they will have special docks inside the Cruiser.
Ship Pics: http://imgur.com/a/XAsLv#0
First, we have the LF-304 \"Wasp\":
Role: Light Fighter
Class: Fast-Attack Craft (Nameless); Corvette (Blitzwing); Knight (Calbirian Complexity Scale - 75.8 Kb)
Length: 16m
Width: 18m
Height: 8m
Mass: 65.5
Thrust: 134.2
Power: 20,000.0 (4,681.4 e/sec)
Shields: 8,796.0 (543.0 s/sec) [0.5 sec Recovery]
2x Light AMC Cannon
-Damage: 25% = 115.9
-Distance: 25% = 473.3
-Reload: 25% = 379.9
-Speed: 25% = 26.6
DPS/cannon: 305.0
Total DPS: 610.0
This is a very small fighter (very small indeed). The weaponry it carries is pretty weak, so it will usually lose in a 1x1. However, due to its compact size, large quantities of it can be carried in a ship. Since it\'s objective in being standart in this Cruiser is to take care of relatively small ships that manage to dodge turret fire, and to intercept anti-capital ships, the quantity compensates the unit weakness.
Second, the LB-D10 \"Crackdown\":
Role: Light Bomber
Class: Frigate (Nameless); Cruiser (Blitzwing); Baronet (Calbirian Complexity Scale - 117 Kb)
Length: 35m
Width: 30m
Height: 13m
Mass: 313.2
Thrust: 509.8
Power: 20,000.0 (32,842.6 e/sec)
Shields: 22,776.0 (1,077.0 s/sec) [0.5 sec Recovery]
1x Heavy AMC Cannon:
-Damage: 25% = 350.5
-Distance: 25% = 844.3
-Reload: 25% = 125.2
-Speed: 25% = 50.1
Total DPS: 2,799.5
2x SD-BB Missile:
-Damage: 20% = 273.0
-Distance: 20% = 103.7
-Reload: 20% = 18.3
-Speed: 20% = 2.9
-Radius: 20% = 19.4
2x SD-KB Missile:
-Damage: 20% = 223.0
-Distance: 20% = 84.7
-Reload: 20% = 22.4
-Speed: 20% = 2.4
-Radius: 20% = 16.2
6x d1000 Missile (divided in 2 computers, each wing in a different computer)
(medium stats, since array size differs, tough only by a little)
-Damage: 20% = 250.0
-Distance: 20% = 94.1
-Reload: 20% = 20.2
-Speed: 20% = 2.7
-Radius: 20% = 17.9
This ship, as the role says, is the kind that is slower and bigger than a fighter in exchange for a stronger weaponry. It is desiged to destroy medium capital ships, were, theoretically, a group of these bombers would disble the enemie\'s (supposedly a much slower and bigger ship) shields with the Cannon (this task can be completed/supported by an allied capital ship, if possible) and after use the d1000 to lay waste down to the enemy. This is a relatively big ship, so even tough it will be present in the BC, it will be only in a small quantity (currently the plan is only 2).
Next, the CS-12 \"Vault\":
Role: Cargo Shuttle
Class: Corvette (Nameless); Destroyer (Blitzwing); Knight (Calbirian Complexity Scale - 88.1 Kb)
Length: 20m
Width: 16m
Height: 13m
Mass: 122.6
Thrust: 241.3
Power: 20,000.0 (8,278.1 e/sec)
Shields: 9,748.0 (584.0 s/sec) [0.5 sec Recovery]
1x Light AMC Cannon:
-Damage: 25% = 149.7
-Distance: 25% = 526.6
-Reload: 25% = 303.3
-Speed: 25% = 30.0
DPS: 493.6
This ship has the sole objective of getting cargo from point A to point B and avoid getting destroyed in the process. It has a small cannon for personal defense, good thrust so it can run away (and get to the objective faster) and plenty of storage space. None of the images show it, but there is a PlexDoor ramp to access the door on the back.
Fourth one, the TS-20P \"Spacebus\":
Role: Transport Shuttle
Class: Corvette (Nameless); Cruiser (Blitzwing); Baronet (Calbirian Complexity Scale - 103 Kb)
Length: 28m
Width: 26m
Height: 14m
Mass: 229.7
Thrust: 514.1
Power: 20,000.0 (21,614.7 e/sec)
Shields: 12,638.0 (705.0 s/sec) [0.5 sec Recovery]
1x Light AMC Cannon:
-Damage: 25% = 180.7
-Distance: 25% = 575.7
-Reload: 25% = 251.3
-Speed: 25% = 33.1
DPS: 719
Like the Vault, this ship is made to transport stuff. The difference is that this one is made to carry passengers instead of cargo. And, as shown in the pictures, there are retractile \"ramps\" going up each wing as a way to get inside.
Next, the RP-090 \"Mechanic\":
Role: Repair Pod
Class: Fast Attack Craft (Nameless); Frigate (Blitzwing); Knight (Calbirian Complexity Scale - 79.8 Kb)
Length: 23m
Width: 10m
Height: 8m
Mass: 94.8
Thrust: 73.4
Power: 20,000.0 (8,981.1 e/sec)
Shields: 11,240.0 (648.0 s/sec) [0.5 sec Recovery]
1x Small Repair Beam:
-Repair Speed: 0.042786025
I know that AstroRepair beams aren\'t of much help right now, but hey, why not? Besides, it already helps just by helping me get rid of the cracked blocks without having to manually replace them. And I have a serous faith Schema will one day make those things more useful (hopefully without changing to a different item). It is really small and pretty slow, so I wouldn\'t recoomend its use mid-combat. On the plus side, it\'s size allow for it to fit nearly anywere, so it\'s pretty portable.
Lastly, the MF-3000 \"Torpedo\":
Role: Mining Frigate
Class: Frigate (Nameless); Cruiser (Blitzwing); Knight (Calbirian Complexity Scale - 96.8 Kb)
Length: 59m
Width: 12m
Height: 11m
Mass: 303.6
Thrust: 295.8
Power: 20,337.2 (11,980.1 e/sec)
Shields: 23,975.0 (1,118.0 s/sec) [0.5 sec Recovery]
3x Light AMC Cannon:
-Damage: 25% = 151.8
-Distance: 25% = 530.0
-Reload: 25% = 299.2
-Speed: 25% = 30.2
DPS/Cannon: 507.3
Total DPS: 1,522
2x SD-BB Missile:
-Damage: 20% = 307.5
-Distance: 20% = 116.8
-Reload: 20% = 16.3
-Speed: 20% = 3.3
-Radius: 20% = 21.4
10x Salvager Beam:
-Salvaging Speed: 0.06559378
This ship isn\'t the most efficent or good-looking ship, but in fact, it is the first ship I ever made in this game. The main objective of it here is to compensate the fact that the main ship doesn\'t have salavging capabilities, so the pilot (or the crew, if there\'s one) can salvage stuff without needing to do that manually or needing to have another ship flying with it. It can salvage stuff pretty fast, has some storage, and has a bit of firepower in order to protect itself.
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So, these are all the ships that will have special hangars in the Battlecruiser. However, when I was was building them, I did two more that ended up being bigger than I wanted, even tough I liked them. They won\'t be on the Cruiser, but they will be in a later project, and I will post them here anyway:
First, we have the HF-F1 \"Thunderbolt\":
Role: Heavy Fighter
Class: Corvette (Nameless); Destroyer (Blitzwing); Baronet (Calbirian Complexity Scale - 102 Kb)
Length: 24m
Width: 32m
Height: 8m
Mass: 151
Thrust: 309.3
Power: 20,000.0 (15,046.5 e/sec)
Shields: 14,475.0 (777 s/sec) [0.5 sec Recovery]
2x Medium AMC Cannon:
-Damage: 25% = 178.9
-Distance: 25% = 572.8
-Reload: 25% = 253.8
-Speed: 25% = 32.9
DPS/Cannon: 704.9
Total DPS: 1,409.8
2x SD-BB Missile:
-Damage: 20% = 226.2
-Distance: 20% = 85.9
-Reload: 20% = 22.4
-Speed: 20% = 2.4
-Radius: 20% = 16.4
So this one was be the fighter, but it became too large (mainly too large). It is bigger, stronger and (much) more good-looking than the Wasp. But too big for this Cruiser. It will, however, be part of my upcoming fleet. And it also have a PlexDoor ramp to get inside.
The other one is the RC-404 \"Engineer\":
Role: Repair Cruiser
Class: Cruiser (Nameless); Battlecruiser (Blitzwing); Baronet (Calbirian Complexity Scale - 140 Kb)
Length: 48m
Width: 46m
Height: 14m
Mass: 861.1
Thrust: 2,225.7
Power: 511,154.3 (69,543.5 e/sec)
Shields: 47,376.0 (1,826.0 s/sec) [0.5 sec Recovery]
1x AstroTechnician:
-Repair Speed: 0.017895158
8x AstroTechnician:
-Repair Speed: 0.027788587
1x PowerSupply Beam
1x PowerDrain Beam
This is a big repair ship. It has a big Repair Beam for more precision, multiple RB for bigger areas, good power storage and a PowerSupply so it can also work as Power Carrier of sorts, giving power to ships that need it. The PowerDrain is related to the Power-Carrier function and its function is to draw power from stations that have a special system I plan to create. Honestly, from all these smaller ships I just designed, this one has my favorite engines. And it is surprisingly fast.
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So I finally finished the \"Peripherals\", now it\'s time to go back to the Battlecruiser!
Honestly, my biggest problem when designing these ships was that the weapons always seem way too weak. I\'m way to used to messing with weapons whose DPS is in the case of the dozen thousands. And honestly, making detail in small ships is a pain when compared to the big ships.