server side config settings can heavily change the flow of the game, i feel like with the current servers pvp is only really going to happen in short bursts (like over new years to February this year), obviously because A) Holidays, but also B) there is little actual need to keep up regular presence on popular servers these days to stay redundantly strong. I have 12b on genx, which is nothing compared to some other banks there, and from that alone I have no more need to mine ever, and the only item i did actually mine hard for was computers to sell, almost all my blocks have been spawned in with credits then unbuilt into storage, any projects I can simply fill out BPs or buy on credit weekends.
As much as i like it as a playground for factions to come screw with each-other when they have the time & organisation, I think it needs the reigns pulled back a little to be a viable pvp server (this is coming from a player who considers it their main multiplayer server for when I do log on regularly). And not in the way of block limits like they've been relying on, i think they absolutely have the hardware for the ship sizes, that we can ram 2m+ block ships into each-others faces on a good day and not have it immediately turn into a bad day is evidence enough of that for me, but I don't think they have the hardware for the sheer amount of income every single one of its players has such easy access to. So I'm also not saying bring it crashing all the way down to default levels like recent calls have been made for either.
This could be pointed at a number of huge populated servers right now, not just GenX or its immediate rivals.
EI gave us a taste of something new that for a moment, was pretty damn fun as far as PvP went, the pressure was on but not so much in a bad way (also still a little on the "arcadey" side I think, there were several factions with 4m+ block ships within the first fortnight, under relatively low server population, and somehow I had 2.4 million mass of materials from casual play by the time it ended, there were absolutely huge issues waiting to occur.), but too much screwing around with multiple .xml configs & too much effort towards towards advertising the server caused both bugs & community backlash, and now its gone. wah.