Many people are upset about the shield change and who can blame them. They spent hours maybe even days designing and building huge ships with the idea of the shields help to defend it, and now a key premise in that design is gone. But this is to be expected to game is in alpha and many change will be made. So just deal with it, it sucks I know but it needed to be done.
Firstly, the shields where too powerful at large scale and too weak at small. Small fighters just don't have the energy or space to have huge shields arrays, so you could have 50 and there nothing more than flies to a large ship. Also large ships shouldn't have unbreakable shields, you can't have a huge ship with 100 turrets, giant weapons and unbreakable shields, large ship's defense should come most from it's turrets. The small fighter need those shield because they can't have turrets, they need to be fast maneuverable take a few hits before losing very important blocks. Large ships can effort to lose a few blocks, a fighter can lose 5 blocks and be completely usefulless, but a large one can lose 50 and still function.
Secondly, it's far more realistic. The fact is that if to double the size of the ship, the area the shields need to cover increases by 4. Increase the size of the ship by 10 the area increases by 100 time! Now instead of calculating the area of the ship (lots of work to program and also more CPU load), schema just assumes that if your putting a larger shield array inside your ship you have a large ship. So you can imagine trying to build bigger ships the shields stretch across a larger area. The upside to this is that you have even more volume to fill with shield blocks, which increases faster that the area.
Thirdly, space combat is too one sided and not fun. As it was fighting a large ship was impossible, and now is still difficult but you can feel like you doing more damage. And in the bigger ship it gets boring, these was little threat or reason to think twice. Now though the weak side can hopefully feel like there attacks are doing something and the stronger side fells more on edge. Remember, short very one sided battles are very fun the loses feel cheated and the wins feel unchallenged, but longer battles are far more better, both side get a stronger rush from a 10 minute epic space battle, theres dodging AMC, tactics and flying around asteroids.
Just have fun.
EDIT:
P.S.
(Publisher removed video). I put 100 instead of 10 when writing about turrets.
Firstly, the shields where too powerful at large scale and too weak at small. Small fighters just don't have the energy or space to have huge shields arrays, so you could have 50 and there nothing more than flies to a large ship. Also large ships shouldn't have unbreakable shields, you can't have a huge ship with 100 turrets, giant weapons and unbreakable shields, large ship's defense should come most from it's turrets. The small fighter need those shield because they can't have turrets, they need to be fast maneuverable take a few hits before losing very important blocks. Large ships can effort to lose a few blocks, a fighter can lose 5 blocks and be completely usefulless, but a large one can lose 50 and still function.
Secondly, it's far more realistic. The fact is that if to double the size of the ship, the area the shields need to cover increases by 4. Increase the size of the ship by 10 the area increases by 100 time! Now instead of calculating the area of the ship (lots of work to program and also more CPU load), schema just assumes that if your putting a larger shield array inside your ship you have a large ship. So you can imagine trying to build bigger ships the shields stretch across a larger area. The upside to this is that you have even more volume to fill with shield blocks, which increases faster that the area.
Thirdly, space combat is too one sided and not fun. As it was fighting a large ship was impossible, and now is still difficult but you can feel like you doing more damage. And in the bigger ship it gets boring, these was little threat or reason to think twice. Now though the weak side can hopefully feel like there attacks are doing something and the stronger side fells more on edge. Remember, short very one sided battles are very fun the loses feel cheated and the wins feel unchallenged, but longer battles are far more better, both side get a stronger rush from a 10 minute epic space battle, theres dodging AMC, tactics and flying around asteroids.
Just have fun.
EDIT:
P.S.
(Publisher removed video). I put 100 instead of 10 when writing about turrets.