NeonSturm
StormMaker
Easy solution:It seems a pretty important part of the reason they are lines has been glossed over.
You can more reliably break a line of blocks rather than a blob which will start to cripple the targets power regen.
That would not be possible if everyone just had blobs of power regen like they do capacitors.
Like Keptick said, more groups = less efficiency, so in combat making your opponent's groups shorter and more numerous is a pretty great depth to ship combat that I don't want to see die because some people may think it is hard.
Require power to be a line, similar to warp-gates, just with 2 ends.
The line on Axis-X = 1/4 : Only 50% efficiency for that axis.
Efficiency = (X.efficiency + Y.efficiency + Z.efficiency) /(( (1+ power-lines) *4/3))
Now you require exactly 3 Reactor-lines where each needs to span across 1/2 an axis and which can't be a blob.These End's Distances in x+y+z needs to be axis/2 long to work optimally.
The line on Axis-X = 1/4 : Only 50% efficiency for that axis.
Each axis uses the most efficient line available for this calculation.
Efficiency = (X.efficiency + Y.efficiency + Z.efficiency) /(( (1+ power-lines) *4/3))