- Joined
- Nov 25, 2016
- Messages
- 66
- Reaction score
- 58
Honestly, this seems like a pretty bizarre thing, that flying/maneuvering still hasn't changed.
I understand that Starmade is aiming for a realism approach, and I understand physics well enough to know that the current flying system is fairly accurate scientifically speaking (in terms of mass, force, direction of acceleration, etc).
However, for a video game, good lord is in counter-intuitive. I can't think of a single game that has a flying system as clunky (and yes, realistic), as starmade, but I would gladly sacrifice realism if it meant greater playability.
PROBLEMS with the current system:
How to fix this:
First, don't let something go full speed backwards and then turn around and start shooting you lol. I understand it is realistic in terms of physics, but cmon, imagine how stupid star wars would be if star destroyers just started zipping backwards through space while firing at slower rebel ships from a distance lol. If you don't got turrets, and you are zipping away from your enemy, then imo you shouldn't be able to turn around and shoot them, as realistic as it may be. It is straight up cancerous.
Make acceleration ENORMOUS (when it comes to direction of acceleration). What I mean by that is that acceleration should become exponentially greater the farther your mouse pointer is from the center of the screen. You know, like just about every single fun flying game in existence? When I point my mouse up to avoid an obstacle, I expect my ship to instantly change course, like a fighter plane. Instead, I slowly accelerate up while my ship continues to careen into an another ship at 100 m/s lol.
I understand some ships should be very hard to maneuver. But for a 100 block fighter? C'mon. It feels more like I am flying an unstoppable haywire train then an agile starfighter.
I am just very surprised that the tedious flying system hasn't changed an ounce despite all the work put into other systems that were still perfectly fun to play with.
I understand that Starmade is aiming for a realism approach, and I understand physics well enough to know that the current flying system is fairly accurate scientifically speaking (in terms of mass, force, direction of acceleration, etc).
However, for a video game, good lord is in counter-intuitive. I can't think of a single game that has a flying system as clunky (and yes, realistic), as starmade, but I would gladly sacrifice realism if it meant greater playability.
PROBLEMS with the current system:
- Slowing down/avoiding obstacles is not just difficult, it is utterly impossible sometimes. This leads to lots of weird, clunky collisions, especially when trying to land.
- Due the the weirdness of the flying system, most fights turn into two people zipping sideways through space at full speed while staring at each other the entire time. At the end of a fight with npcs, I usually end up in a different system (lol). This not only makes fights incredibly boring and repetitive, but also makes it almost impossible to have an interesting battle.
- Flying takes no skill. Make some zippy fighter, and fly it through some kind of obstacle course. You will hit something, guaranteed. Doesn't matter how agile your ship is, or how "good" you are at flying it, the mechanics of the game simply don't let you maneuver effectively at all.
How to fix this:
First, don't let something go full speed backwards and then turn around and start shooting you lol. I understand it is realistic in terms of physics, but cmon, imagine how stupid star wars would be if star destroyers just started zipping backwards through space while firing at slower rebel ships from a distance lol. If you don't got turrets, and you are zipping away from your enemy, then imo you shouldn't be able to turn around and shoot them, as realistic as it may be. It is straight up cancerous.
Make acceleration ENORMOUS (when it comes to direction of acceleration). What I mean by that is that acceleration should become exponentially greater the farther your mouse pointer is from the center of the screen. You know, like just about every single fun flying game in existence? When I point my mouse up to avoid an obstacle, I expect my ship to instantly change course, like a fighter plane. Instead, I slowly accelerate up while my ship continues to careen into an another ship at 100 m/s lol.
I understand some ships should be very hard to maneuver. But for a 100 block fighter? C'mon. It feels more like I am flying an unstoppable haywire train then an agile starfighter.
I am just very surprised that the tedious flying system hasn't changed an ounce despite all the work put into other systems that were still perfectly fun to play with.
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