So, basic question. Does a Bobby AI "see" according to the direction the core is facing, or does it see along the way the weapons are facing?
I'm trying to make a turret facing perpendicular to the surface instead of parallel to it, and I cannot seem to get the axis to work, so trying to figure out if I can build a traditional "forwards" facing turret and simply have the weapons pointing up and still have it work as expected.
Got nothing around to really test the AI with, unfortunately.
I'm trying to make a turret facing perpendicular to the surface instead of parallel to it, and I cannot seem to get the axis to work, so trying to figure out if I can build a traditional "forwards" facing turret and simply have the weapons pointing up and still have it work as expected.
Got nothing around to really test the AI with, unfortunately.