Which way does a Bobby look?

    Edymnion

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    So, basic question. Does a Bobby AI "see" according to the direction the core is facing, or does it see along the way the weapons are facing?

    I'm trying to make a turret facing perpendicular to the surface instead of parallel to it, and I cannot seem to get the axis to work, so trying to figure out if I can build a traditional "forwards" facing turret and simply have the weapons pointing up and still have it work as expected.

    Got nothing around to really test the AI with, unfortunately.
     

    therimmer96

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    Bobby simulates a player in the core, he sees forward as a player would.