When Rails Drop

    Spartan4845

    Master of Chimichangas and Star Trek Shells
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    So when the rails update drops, whats the first thing your going to do?

    For me its a hard choice, I'm either going to update my Asimov class with raising and lowering turrets, a proper turbo lift, and a shuttle elevator.

    or

    A few new projects.

    Option (1) - Intrepid Class (Star Trek), with variable geometry pylons and landing struts

    Option (2)+ - Secrets that will be amazing when/if finished. but could take a while before I can show.
     

    jayman38

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    1. Recreate all the joints I have seen so far. (sliding doors, rotating PD turrets, dock lift, rotating wings, actual elevator cars, etc.)
     

    Thalanor

    CEO Snataris Colonial Fleetyards
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    Spend ridiculous amounts of time on that perfect multi-stage animation for just about everything. Turrets, docks, weapons, stuff, doors, more stuff. There will be more R&D than actual shipbuilding.
     
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    Ive already builded in the dev updates some new Projects and tested the new Rail and Docking systems.

    - A Mech that walks on a planet constantely if i jump out wile walking.
    It walks over 3 Blocks high slaps and it has got a movable upper body Part,
    with two turrets on and shootes and moves when enemys come in.
    With the new Shieldings it dosnt need to have Shields in the Arms or Legs, so
    there is more Space for Mechanics.
    Problem is that the two arms both have got an AI and when an enemy comes in,
    the upper body wobbles and the two arms dont really know what the other arm is doing.


    - A Planet Car, simple to test if its possible to ride on a Planetside.
    But the Problem is, the wheels move but the car dosnt.
    It stays still on a Position and just the weels keep rotating.
    If simeone figures out how to move that bit, let me know.


    - A big Zeppelin like Shipwith a Torus ring rotating around it.
    Just for testing Purposes and with the Buildhelper tool.
    But the Problem with this design was.
    You cant change the speed of Rotation. If thats wrong pls tell me how.
    so youve got a 50radius torus that rotates around that long bubble.
    now i wanted somehow to switch the Gravity from the mainship to the torus.
    But it moves so freaking fast, you have to stop it to jump in, and activate gravity.
    but with the wireless system i started again and i was in the freaking fast rotating torus.
    That was cool new feeling, but had no sense or purposes.



    - Ive tested a Turretsystem that pops out of a dock on a planet with a push on a button.
    When its out it Rotates and Shoots at every Enemy incoming.
    That works pretty fine and the old turret docking isnt needed anymore in my opinion.


    - I also builded an elevator with 3 stages/decks.
    You got 3 buttons in the cabin to send the cabin on its way.
    on every deck youve got a call elevator button.
    In the cabin you got 3 lights that show on witch stage youre currently at.
    I just needed less blocks as for my old elevator systems to get it work.
    6Buttons, 8switches, 9wireless logic and some rails
    For that purpose the new systems work perfectly.

    Here some...



     
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    NeonSturm

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    But the Problem is, the wheels move but the car dosnt.
    It stays still on a Position and just the weels keep rotating.
    If simeone figures out how to move that bit, let me know.
    Use push effect.

    Make the wheels grab some block somewhere ("throw" chains and retract the chain with rail rotators).
     

    jayman38

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    ... A Planet Car, simple to test if its possible to ride on a Planetside.
    But the Problem is, the wheels move but the car dosnt.
    It stays still on a Position and just the weels keep rotating.
    If simeone figures out how to move that bit, let me know.
    ...
    I love all your stuff, like, a lot!

    Moving the car with just wheels or short legs is a problem with block friction. I think the dev team has been made aware of this, with plans to change how friction works.
     

    Edymnion

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    First thing on my list are retractable turrets.
     
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    First thing is building a new battleship to test all the new stuff and try things out.
    Then there is the one thing i am obliged to too anyway:
    from Babylon 5
     

    Spartan4845

    Master of Chimichangas and Star Trek Shells
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    No landing gear, but I'm just happy that this is now a possibility in Star Made. (thanks rails and flip-flop)
    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!

    Now we just need a replicator and a nebula.
     

    Lecic

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    Rotating rings. They look cool, and they absorb more hits than stationary armor.
     
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    Turrets on rotating rings.
    If the target winds up on the opposite side of your ship from the turret, that's okay; the turret will spin around to face it anyway, eventually. Probably most important on large capital ships. They can even be entirely disassociated from the mothership; put all the parts that make them move about inside them or the mothership, and you have an autodefense cannon that orbits your vessel.

    Just be careful; at the moment it seems objects docked to the rails and new turret axis can shoot their parent ship. I pray this is changed...
     

    NeonSturm

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    Just be careful; at the moment it seems objects docked to the rails and new turret axis can shoot their parent ship. I pray this is changed...
    I hope they will not fire at all if their bullet will hit your main ship - it costs energy and is dangerous with missiles anyway (other docked, NPCs soon, players).

    Maybe draw the energy delayed when the projectile exits your ship's boundary box or hits an enemy or after 0.3 seconds, but not if your own ship is hit.