- Joined
- Dec 20, 2015
- Messages
- 11
- Reaction score
- 8
Hello. It's been a while since I've posted. I don't play starmade any more, and until today I haven't been following the game's development very closely at all, and honestly looking at the steam charts I can't really hold much hope that it'll ever come back and actually make it as the game I know we all want it to be. However, seeing Schine's most recent blog, talking about his desires to change the direction of the game, I think I might as well drop by one last time and give my input so that hopefully the game can become the hit it always should have been.
Below I want to outline a few of my ideas that will help the game both appeal to a larger and more mainstream audience in order to gain in popularity - which this game sorely needs - and lay the groundwork for updates that will give current and former players everything they've ever wanted from the game.
Below I want to outline a few of my ideas that will help the game both appeal to a larger and more mainstream audience in order to gain in popularity - which this game sorely needs - and lay the groundwork for updates that will give current and former players everything they've ever wanted from the game.
Food and air.
Yes. It's really that simple. Perhaps not that simple per se, but it is pretty damn simple.
Why does nobody play Starmade outside of in creative mode to build a big ship? Simple, Starmade's "survival" or normal mode is simply an inferior creative mode. There's no increased immersion in Starmade's regular mode over its creative mode. Creative mode is cold and dead, and so is 'survival' mode. There's no life, nothing eats, nothing dies, it's rocks here, metal there, space there.
Even Starmade's space is a poor excuse for space. No need to even worry about oxygen, much less any of the multitude of other forces at play in space. Not even a passable attempt at gravity. Heat, cold, debris, light, dark? Nowhere to be found in Starmade's space. Somehow Starmade has managed to make space out to be even more boring and dead than it is in real life.
Look, I know food and Oxygen have been suggested hundreds of times, but I really can't overstate their importance. When you play Starmade currently, nothing you do has any meaning outside of pictures you post on the forums - that probably less than a hundred people will see - and the numbers you see in build mode. Give us something to do, something we need to do, and I guarantee you people will run with it. Take the plants we have currently in game, make them edible, and give us some rudimentary farming system. Add alien cows if you have to. If at the end of the day you simply started ripping content directly from Minecraft and the game became a Minecraft mod there are still mods for Minecraft that are infinitely more popular than Starmade is right now.
I know the team, and especially Schema, have grand visions for what this game could be one day - pirates robbing people in shady sectors and running from law enforcement squadrons sent by far off, massive, civilized empires that are constantly expanding - but in a real situation, or at least a situation that feels real, all those people got to where they are because they ate and breathed and lived.
Imagine - just for a moment - that you start off on a planet with very little food - when you build your first ship and start traveling you have a very real reason to act as a pirate, to pull people over and rob them for anything they have, or to hail them and beg for food. A real reason to conquer or ally with others. A real reason to trade. To explore. To do so much more than just build a ship and look for NPCs or other players to blow up for "fun".
I really hope the team can reevaluate their stance on food and oxygen, and in general on adding in more survival elements to the game. You can always elect to give people ways out in end-game content (such as implants that reduce or eliminate the need for food or oxygen) so they can focus on other things, but you're missing out on an opportunity to make a huge part of the game much more engaging.
Also, as an extension, I think more natural resources like trees and grass and other foliage would also go a long way. Obviously most worlds should be atmosphere-less with no life on them, but simply spawn players on the worlds that can sustain life, even if it's a world where the player can barely breathe and the trees are closer to saplings, I think that sort of random element and disparity between worlds would make for incredibly engaging gameplay eventually. This wouldn't change the way people build ships really, except for taking oxygen into account and growing or storing enough food to feed the crew for the duration of the trip. But it would make getting your first ship much more engaging, and give players something to do, and hopefully more impetus to player interaction or trading in general.