Shouldn't the variable for # of barrels (3 in your case) actually be -1 from the actual barrel number? After all, you don't suffer from the multiple output nerf if you only have one barrel.According to blockconfig ace. It's "powerConsumption * (1+countGroups*thisValue)"
"thisvalue" being 0 for pulse. 0.1 for cannons and beam and 0.025 for missiles.
Three outputs (cannon/beam)
Base 100k*(1+3*0.1)
100k*(1.3)= 130k
For missiles however I have the value being 0.025 not 0.1.
So for missiles it would be:
100k*(1+3*0.025)
100k*(1+0.075)=107.5k
I pretty much did what lecic said converting percentages into decimals instead.
So I think both your answers are wrong according to the formula.
this is what i was thinking too.Shouldn't the variable for # of barrels (3 in your case) actually be -1 from the actual barrel number? After all, you don't suffer from the multiple output nerf if you only have one barrel.