What is the group nerf formula?

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    Say I have a base power consumption per second of 100k.

    How does the group nerf affect it? What is the formula?
     

    Lecic

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    Each output increases power consumption by 10% with beams, cannons, and possibly pulse. So, with 100k base and two outputs, you'd have 110k power cost.
    Missiles have a reduced output increase, at 2.5% each. 100k base with two outputs would have 102.5k power cost.
     
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    So if three outputs
    110k + 10% of 110k?

    or 100k + 20% of 100k?
     
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    According to blockconfig ace. It's "powerConsumption * (1+countGroups*thisValue)"
    "thisvalue" being 0 for pulse. 0.1 for cannons and beam and 0.025 for missiles.

    Three outputs (cannon/beam)
    Base 100k*(1+3*0.1)
    100k*(1.3)= 130k

    For missiles however I have the value being 0.025 not 0.1.
    So for missiles it would be:
    100k*(1+3*0.025)
    100k*(1+0.075)=107.5k
    I pretty much did what lecic said converting percentages into decimals instead.

    So I think both your answers are wrong according to the formula.
     

    Lecic

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    According to blockconfig ace. It's "powerConsumption * (1+countGroups*thisValue)"
    "thisvalue" being 0 for pulse. 0.1 for cannons and beam and 0.025 for missiles.

    Three outputs (cannon/beam)
    Base 100k*(1+3*0.1)
    100k*(1.3)= 130k

    For missiles however I have the value being 0.025 not 0.1.
    So for missiles it would be:
    100k*(1+3*0.025)
    100k*(1+0.075)=107.5k
    I pretty much did what lecic said converting percentages into decimals instead.

    So I think both your answers are wrong according to the formula.
    Shouldn't the variable for # of barrels (3 in your case) actually be -1 from the actual barrel number? After all, you don't suffer from the multiple output nerf if you only have one barrel.
     
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    Shouldn't the variable for # of barrels (3 in your case) actually be -1 from the actual barrel number? After all, you don't suffer from the multiple output nerf if you only have one barrel.
    this is what i was thinking too.
     
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    I just copied what was written in the block config, the function "countGroups" could very well do that. But that's what was written and I can't really confirm any more than that.
     

    Lancake

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    Yeah countgroups = number of groups - 1

    EDIT: It's more like countadditionalgroups*? :P
     
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    Yeah but who wants to make it even longer? Thanks for clearing that anyway lan.