DrTarDIS
Eldrich Timelord
- Joined
- Jan 16, 2014
- Messages
- 1,114
- Reaction score
- 310
In short: There are a LOT of space-sims, there are a LOT of builder games, I would prefer this one doesn't become a cookie-cut boredom "facebook game" by dumbing down complex mechanics to a point where "everyone gets cloth/chain/plate armor" and "Levels scale in battle arenas".
I THINK warsong is talking about building a single-line box-reactor up to 1.1 million (as each additional reactor after first one is roughly 1/2 the block efficiency of the previous one) so if you DID just add 2-4 more blocks of x y or z to 900k/sec reactor you would see more improvement that an ENTIRE COPY of that same one. (I have a couple of "advanced stealth" ships that showcase this point) What's not listed in that thought process is the min/maxing of turning&rotation, etc the dimension vs block-count math brings up (also redundancy from having you single pole cut at the 1/3 mark and losing 40% instead of 33.3%)
WarSong, bro; if the system is no longer going to BE box-dim as vanilla "keeping it from those who would abuse it" does NOT matter anymore. It's silly and illogical to use as an excuse and you're better as a person than that. If you're just repeating the words of someone better at math than you and you're copping-out because you don't know the details but trust their viewpoint, please direct them here to address (in a lucid manner) the concerns raised.
Keeping mechanics "secret" to "prevent abuse" is just silly. Unless exploits are found and disseminate so useful ones become treated as FEATURES (eg, Tribes and 'skiing') a new game will NEVER break out of it's box and become something unique and captivating. This is the ENDGAME that keeps your players IN the game after 2 weeks and allows a REAL economy to form; Goods, and SERVICES. Experience and knowledge transfer are very important services, unless it's a facebook-game.
I THINK warsong is talking about building a single-line box-reactor up to 1.1 million (as each additional reactor after first one is roughly 1/2 the block efficiency of the previous one) so if you DID just add 2-4 more blocks of x y or z to 900k/sec reactor you would see more improvement that an ENTIRE COPY of that same one. (I have a couple of "advanced stealth" ships that showcase this point) What's not listed in that thought process is the min/maxing of turning&rotation, etc the dimension vs block-count math brings up (also redundancy from having you single pole cut at the 1/3 mark and losing 40% instead of 33.3%)
WarSong, bro; if the system is no longer going to BE box-dim as vanilla "keeping it from those who would abuse it" does NOT matter anymore. It's silly and illogical to use as an excuse and you're better as a person than that. If you're just repeating the words of someone better at math than you and you're copping-out because you don't know the details but trust their viewpoint, please direct them here to address (in a lucid manner) the concerns raised.
Keeping mechanics "secret" to "prevent abuse" is just silly. Unless exploits are found and disseminate so useful ones become treated as FEATURES (eg, Tribes and 'skiing') a new game will NEVER break out of it's box and become something unique and captivating. This is the ENDGAME that keeps your players IN the game after 2 weeks and allows a REAL economy to form; Goods, and SERVICES. Experience and knowledge transfer are very important services, unless it's a facebook-game.
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