What exactly does COLLISION_DAMAGE_THRESHOLD mean?

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    So the default is 2.0

    I've set it to 20.0

    My question is what does this mean exactly? Is it literally Force as calculated by your mass and acceleration? Is it just a speed limit (2 means above 2 km/h = damage?)? Or something else?

    I want to tune this to a value I like so you can bump things at fairly low speeds but can get to higher speeds for proper ramming, and have a feeling the initial value is a bit low for what I want, but how low is it?

    Also how does the game determine damage between small and large ships? I'm assuming it treats them the same (on a block by block basis rather than the whole ship), but maybe I'm completely off in how I think this may work.
     

    AndyP

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    Config descriptions says:
    Code:
    COLLISION_DAMAGE_THRESHOLD = 2.0 //Threshold of Impulse that does damage (the lower, the less force is needed for damage)
    It looks like this should be like it is either a 'min collision speed' to damage,
    or a min-mass-force product to be exceeded to create damage.

    Not sure about it.

    Will ask about details.

    - Andy
     

    AndyP

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    Got a reply from schema,
    it IS actually a force calculation taking speed and mass into account.

    The config sets this a 'min' damage to be actually applied.
    Anything below will be calculated but discarded.

    - Andy
     
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    I actually set it to 90000 and I crash at speed 3km/h and mass 10 blocks... Is that setting really works?
     

    AndyP

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    Seems like it is really bugged, now tracking under:
    Bug #811 - COLLISION_DAMAGE_THRESHOLD does not work
    Starting it in "open" to have someone else retest it, but as this is at least the second time I encountered that problem, it may be just some static value.

    - Andy

     
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    I would like to see it fixed too, these small things like BREAK_OFF chunks of asteroids, and COLLISION_DAMAGE make this game a whole new experience for playing. Without them all seems so... plastic... Please devs, work a bit on those, it's not all about warfare :P :)
     

    AndyP

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    T323: COLLISION_DAMAGE_THRESHOLD does not work
    T364: Server Crashing with enable break off is true

    Both issues waiting in line to be fixed.

    - Andy
     
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    Do we have any idea how long it will be before these are prioritized?
     

    AndyP

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    Do we have any idea how long it will be before these are prioritized?
    I could give some estimates and guesses, but in summary:
    No

    There is just to much to go for the current plans,
    that thinking about new topics after this is not yet possible.
    There are a lot of huge additions coming up, and depending on their outcome and how well they integrate the next goals are selected.

    - Andy