I've realized that so far the majority of my space station designs involve a ton of systems, but the player-accessible interior of the station is usually one or two rooms only. I'm a very practical function-over-form designer so it's hard to make a nice-looking base.
Now I'm replacing my station with a new one and attempting to give it an actual interior: hallways, rooms, command centers, and so on. I have a hard time forcing myself to make decorative-only areas, so this is how I tend to break areas up and try to have meaningful rooms.
First, the station is separated into three major areas, or rings of security/access:
Now I'm replacing my station with a new one and attempting to give it an actual interior: hallways, rooms, command centers, and so on. I have a hard time forcing myself to make decorative-only areas, so this is how I tend to break areas up and try to have meaningful rooms.
First, the station is separated into three major areas, or rings of security/access:
- Faction Staff: Doors and transporters have no permission modules, so only high-ranking faction members can enter here.
- General Faction: Faction permission modules on everything, so any faction member can enter or use.
- Public: Public permission modules on everything.
- Medical rooms, with medical cabinets and Undeathinators.
- Transporter rooms
- Docking areas with USDs
- Factories. The main factory area with the station's main cargo and high enhancer/cargo space support goes in the General Faction area. A few smaller factories will go in the Public area. General Faction may also have some smaller factories so members can chain/link factories together for complex recipes without altering the high-efficiency main factory.
- Cargo: Main cargo is generally in the main factory, but a smaller VIP cargo also goes in the Faction Staff section. No cargo in Public. Sometimes main cargo will sort into other cargo (hull, capsules, decorations, etc.) but it's usually more convenient to put everything in one giant cargo.
- Crew Quarters: Generally just a room with some cargo, to be used as personal storage. The rooms have Display Blocks so they can be claimed and labeled.
- Conference rooms and lounges, one of the few mostly-decorative-only areas I bother with.
- Command Center: Faction-Staff only. Contains build blocks, Displays with all the station data, some USDs, a Transporter, VIP/Founder cargo.
- Shipyards of various sizes (small up to titan), but only for the General Faction area.