- Joined
- Dec 13, 2014
- Messages
- 65
- Reaction score
- 80
Right now its seems that AI-Turret's (mostly cannon) can only hit big and slow-moving ships no matter what value is entered for the AI's accuracy. This is occurs because of the AI's inability to lead the target. Increasing the AI's accuracy inside the server.cfg does not seem to increase the ability to lead the target, or it's just not working due to lag at high speeds.
Either way, it defeats the purpose of turrets to act as a defense against smaller, faster ships.
While i agree that 100% AI-accuracy would be a bad thing, at the moment we have a situation where every shot either hits (big and slow) or misses (small/med and fast).
I was thinking of a solution without solely relying on spray and pray ..which i think was stated to be not viable because of the calculations that would occur and furthermore would render slow firing sniper cannons virtually useless.
Maybe one solution would be, to make turrets more inaccurate the faster they are turning. This way, slow firing turrets could hit far targets but would never be able to hit close fighters that are speeding past it, no matter how fast it can turn. To hit those pesky fighters, a big ship would have to rely on lots of small, fast firing turrets.
To adjust the accuracy of those small turrets, the ship could be deliberately fitted with less mass enhancers forcing them to turn a bit slower. This Idea would of course require mass enhancers ..or the lack of them.. to have a greater impact, on even the smallest of turrets.
But that's just my little idea how to tackle this big problem. Can somebody think of another, maybe even better solution?
Either way, it defeats the purpose of turrets to act as a defense against smaller, faster ships.
While i agree that 100% AI-accuracy would be a bad thing, at the moment we have a situation where every shot either hits (big and slow) or misses (small/med and fast).
I was thinking of a solution without solely relying on spray and pray ..which i think was stated to be not viable because of the calculations that would occur and furthermore would render slow firing sniper cannons virtually useless.
Maybe one solution would be, to make turrets more inaccurate the faster they are turning. This way, slow firing turrets could hit far targets but would never be able to hit close fighters that are speeding past it, no matter how fast it can turn. To hit those pesky fighters, a big ship would have to rely on lots of small, fast firing turrets.
To adjust the accuracy of those small turrets, the ship could be deliberately fitted with less mass enhancers forcing them to turn a bit slower. This Idea would of course require mass enhancers ..or the lack of them.. to have a greater impact, on even the smallest of turrets.
But that's just my little idea how to tackle this big problem. Can somebody think of another, maybe even better solution?