1. Shield Breaking Weapon: A weapon(a laser beam I would suggest) that quickly drains the shields of a ship but only deals very small damage to hull and other objects. This would allow to easier destroy large ships
2. Variable laser size: The amount of lasers at salvage and repair being output on a flat surface(x and y coordinates) decides the size of the laser(example: a 5x5 output would produce a 5x5 laser)
3. Hull piercing torpedoes: Similar to d1000 missiles, just that these have a very(really slow) reload. They ignore shields and can pierce through multiple blocks in a straight line(maybe so that it isn't OP make that it can't hit cores)
4. Shop defense systems: Currently attacking shops has pretty much no consequences. Maybe add some turrets which are cloaked until someone attacks the shop.
5. Stronger AI opponents: he Isanth-VI are a piece of cake once you got even a small decent ship. In my opinion, depending on the size of the biggest ship on the server, stronger AI enemies should spawn. To make it fair on multiplayer servers, these ships should only spawn in the proximity of the big ship(this would also be a warning system to weaker ships). These bigger ships shsould also have better loot
6. Random spawn: Server owners should have a function to say if spawn should be at a random place or not. This would avoid small players just getting spawn destroyed by bigger ones
7. Assault/defense game mode: This game mode would simply involve dstroying a specific target or defending one from AI opponents
8. Variable AI spawn rate: An option to increase the spawn rate of enemies or turn them off completely
If I have any moren ideas, I will add them
2. Variable laser size: The amount of lasers at salvage and repair being output on a flat surface(x and y coordinates) decides the size of the laser(example: a 5x5 output would produce a 5x5 laser)
3. Hull piercing torpedoes: Similar to d1000 missiles, just that these have a very(really slow) reload. They ignore shields and can pierce through multiple blocks in a straight line(maybe so that it isn't OP make that it can't hit cores)
4. Shop defense systems: Currently attacking shops has pretty much no consequences. Maybe add some turrets which are cloaked until someone attacks the shop.
5. Stronger AI opponents: he Isanth-VI are a piece of cake once you got even a small decent ship. In my opinion, depending on the size of the biggest ship on the server, stronger AI enemies should spawn. To make it fair on multiplayer servers, these ships should only spawn in the proximity of the big ship(this would also be a warning system to weaker ships). These bigger ships shsould also have better loot
6. Random spawn: Server owners should have a function to say if spawn should be at a random place or not. This would avoid small players just getting spawn destroyed by bigger ones
7. Assault/defense game mode: This game mode would simply involve dstroying a specific target or defending one from AI opponents
8. Variable AI spawn rate: An option to increase the spawn rate of enemies or turn them off completely
If I have any moren ideas, I will add them