- Joined
- Jul 27, 2015
- Messages
- 186
- Reaction score
- 117
I have had some fun with Ship building and turret creation. I have enjoyed the way the current weapons interact with each-other when slaved together.
I would like to see a weapon range module added to extend weapon range on different weapon systems. at a cost of power/cool down.
While I do enjoy having a cut laser (Beam/Cannon) the 1K range does limit it to extreme point defense or internal ship protection. In much of science fiction ships which have beam weapons use them as either the primary weapon system with Missiles/Torpedoes being secondary, or massive deck cannons with beams being point def. As for big deck cannons, right now I can use (Cannon/Beam) to get a 6K meter cannon which is not bad, or a 3k beam (Beam/Beam) also not bad, but not a true cutting beam. If the range controller did little more than double range to a set maximum limit which could be set in admin controls, that would be a plus.
Of course if there is an admin command or value that can be change to do this now I would love to find out where it is.
And yes 9.6k meter range missiles are a bit much as most of the time a player cannot even view that far, though with the introduction of a long range sensor that allowed for a filter to be used may make these a better option.
Just my thoughts.
I would like to see a weapon range module added to extend weapon range on different weapon systems. at a cost of power/cool down.
While I do enjoy having a cut laser (Beam/Cannon) the 1K range does limit it to extreme point defense or internal ship protection. In much of science fiction ships which have beam weapons use them as either the primary weapon system with Missiles/Torpedoes being secondary, or massive deck cannons with beams being point def. As for big deck cannons, right now I can use (Cannon/Beam) to get a 6K meter cannon which is not bad, or a 3k beam (Beam/Beam) also not bad, but not a true cutting beam. If the range controller did little more than double range to a set maximum limit which could be set in admin controls, that would be a plus.
Of course if there is an admin command or value that can be change to do this now I would love to find out where it is.
And yes 9.6k meter range missiles are a bit much as most of the time a player cannot even view that far, though with the introduction of a long range sensor that allowed for a filter to be used may make these a better option.
Just my thoughts.