Weapon/AI Bugs

    Joined
    Oct 15, 2013
    Messages
    6
    Reaction score
    0
    While fighting some Bugs were found in the release:

    -AI cant be turned off by pressing the "disable all AI". (think this one was there before)

    -Turrets sometimes dont do Damage - Damage is shown as a Number but the Blocks aren´t taken away from the other ship. This happens both with AI and manually controlled turrets.

    -When AI is set to "selected target" it has several Issues with changing Targets. If you set anything as target and try to select another ship/turret, the Turrets won´t change their focus and will keep shooting at the first target or quit shooting at all. Even by deactivating and reactivating the ship AI this can´t be fixed.
     

    AndyP

    Customer Experience Manager
    Joined
    Aug 15, 2013
    Messages
    1,199
    Reaction score
    264
    • Schine
    • Wired for Logic
    - yes this was in before but got fixed within the pre versions, no idea why it is broken again.
    Will check that and hand over again.


    Turrets sometimes dont do Damage

    - Turret and Target in same sector? They still cant fire over sector borders.
    In this case you client calculates the damage but server denies that damage since it is not reachable by you. (At least in terms of code)

    Changing selected target not working
    - May be same issue with other sector, since TheOne stated your tests were made with larger ships it may be the same issue. In case it is not please read http://star-made.org/content/how-report-bug and create a proper report, to help this being fixed.

    - Andy