With the old dock, it don't transfer power so we can use logic to transfer unused power back to the main entity from docked entity. It's called as power reactor/power cell/battery.
In the past, we need to activate them one by one, and now with wireless logic, we can activate with one click, very good, very convenient.
But with the rail transfer power back to docked entity, it stop functioning. because even with the combo of power supply+cannon, it is only around 90% efficiency. for example
we have:
main entity: 10000 power cap, 1000 power regen
battery: 1000 power cap, 1000 power regen,
1000 power supply cannon combo(which can supply 900 to main entity)
in the past,
after battery use up its 1000 power cap with the power supply beam,
main entity will have 900 power buff up.battery will regen itself in a second with 1000 power regen.
but now with rail, right after battery use its 1000 power cap,
main entity get 900 power, then main entity will transfer power to battery(1000) before the battery regen itself.
I suggest we have a delay for power transfer from main entity to rail docked entities.
So, docked entities will regen itself first, then draw more power from main entity for a quicker charge if it is not full after a few second.
OR maybe we can have it control by logic, let us choose that rail block will transfer power or not
In the past, we need to activate them one by one, and now with wireless logic, we can activate with one click, very good, very convenient.
But with the rail transfer power back to docked entity, it stop functioning. because even with the combo of power supply+cannon, it is only around 90% efficiency. for example
we have:
main entity: 10000 power cap, 1000 power regen
battery: 1000 power cap, 1000 power regen,
1000 power supply cannon combo(which can supply 900 to main entity)
in the past,
after battery use up its 1000 power cap with the power supply beam,
main entity will have 900 power buff up.battery will regen itself in a second with 1000 power regen.
but now with rail, right after battery use its 1000 power cap,
main entity get 900 power, then main entity will transfer power to battery(1000) before the battery regen itself.
I suggest we have a delay for power transfer from main entity to rail docked entities.
So, docked entities will regen itself first, then draw more power from main entity for a quicker charge if it is not full after a few second.
OR maybe we can have it control by logic, let us choose that rail block will transfer power or not