We Need a Clock

    Jake_Lancia

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    I suppose it wouldn't hurt to simply have such a clock would it? And it would be easy to code (I think) so not a problem for :schema: to implement. +1
     
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    CyberTao

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    As in a server clock? I could agree with that, would help people figure out when server resets/events are without playing with timezones.
     
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    Yeah this would be cool. It should include the option to switch between in-game time and real life time so none of us have to alt-tab or look over our shoulders to a clock in the room for the time.
     
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    Instead of a new block, I would like it as a command for display blocks, like [clock] for your time, [sclock] for server time, [gclock] for ingame system time. Otherwise, Im always for real world timepieces in game, cause I lose track of time too easy.
     
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    Is this implemented yet ? I couldn't find an in-game clock, and my game sometimes crashes when I alt-tab, so if not, it'd be cool (and not to hard to code) to add it.
     
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    Yep, because I didn't want to open a new thread just to say something that has already been said but isn't yet implemented.
    Maybe the devs forgot about this, maybe they didn't see it, and it is a good idea that is still relevant.
     
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    Is this implemented yet ? I couldn't find an in-game clock, and my game sometimes crashes when I alt-tab, so if not, it'd be cool (and not to hard to code) to add it.
    There is an in-game clock built into the UI. I think it was with the 'draw network statistics in hud' or something to that effect. (ill edit this when I can get into game and check to be sure).

    Correction: "Draw lag statistics in HUD". Esc menu 'Options' > Tab 'General'> 3rd option from the bottom. The time is displayed in 24h format at the far right of the graph.
     
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