The idea of matter moving faster than the speed of light has always had trouble with mechanics within fantasy when it is attempted to be explained, and even more difficult to balance in gaming rules, so I will skip such a direct approach to things. An alternate route has also been taken up within fantasy, the creation or use of tears or rifts. This concept is significantly easier to balance in the setting of Star-Made.
This idea takes several steps and a few components. First and most visually evident of this idea would be the 'Gate', the means ships enter and exit a worm hole safely. The second is the navigation computer for mapping which rifts go to what location. A non nessesary block added to this could be energy relays which would accellerate the Gateways charging speed beyond a initial cap of 50,000e/sec. These ideas are further explained below:
The Rift Gateway
This device must be constructed with two different kinds of blocks, one block would act similar to a docking unit, which the ship wishing to jump must attach to, and another block which once placed in an array will determin how large of a ship could be sent through the Gateway. These blocks would be an addition to a player Faction station. The station would be the means the Gateway would be charged as well as determin what exit locations would be valid, this process is not instant and the charging of the Gateway only begins once the destination has been set. For a Rift to be opened, the enterance Gateway and the exit Gateway both must be owned by the same Faction, though the ship using the Gateways would only be required to be an ally of the faction, not just a member. There should also be a configurable minimum distance between gateways, defaulting to 50(?).
The Celestial Coordinator
This device, placed within the ship not the station, will allow a docked ship select a possible destination from a list and give an estimation of the time needed to fully charge the Gateway and how long of the ship would remain within the wormhole before exiting, normally only a few seconds, minium of twelve(?), though this would increase as the Universe continues to expand.
Thoughts?
This idea takes several steps and a few components. First and most visually evident of this idea would be the 'Gate', the means ships enter and exit a worm hole safely. The second is the navigation computer for mapping which rifts go to what location. A non nessesary block added to this could be energy relays which would accellerate the Gateways charging speed beyond a initial cap of 50,000e/sec. These ideas are further explained below:
The Rift Gateway
This device must be constructed with two different kinds of blocks, one block would act similar to a docking unit, which the ship wishing to jump must attach to, and another block which once placed in an array will determin how large of a ship could be sent through the Gateway. These blocks would be an addition to a player Faction station. The station would be the means the Gateway would be charged as well as determin what exit locations would be valid, this process is not instant and the charging of the Gateway only begins once the destination has been set. For a Rift to be opened, the enterance Gateway and the exit Gateway both must be owned by the same Faction, though the ship using the Gateways would only be required to be an ally of the faction, not just a member. There should also be a configurable minimum distance between gateways, defaulting to 50(?).
The Celestial Coordinator
This device, placed within the ship not the station, will allow a docked ship select a possible destination from a list and give an estimation of the time needed to fully charge the Gateway and how long of the ship would remain within the wormhole before exiting, normally only a few seconds, minium of twelve(?), though this would increase as the Universe continues to expand.
Thoughts?