Hello, well right now warheads pose a problem to offline bases because a cloaked ship can easily knock defense turrets off. Even new players can easily create a ship to do this.
As a solution to this problem, but also to give options which I believe would fit in well, I suggest increasing the options of damage values that can be set for warheads. Presently there are only two values, damage to astronauts and damage to everything else. Why not allow warheads to three options, damage to astronauts, damage to bases, and damage to ships? Though other solutions to warheads may be introduced down the road, this would help in the meantime. Plus it'd be useful to have down the road anyhow, right?
As a solution to this problem, but also to give options which I believe would fit in well, I suggest increasing the options of damage values that can be set for warheads. Presently there are only two values, damage to astronauts and damage to everything else. Why not allow warheads to three options, damage to astronauts, damage to bases, and damage to ships? Though other solutions to warheads may be introduced down the road, this would help in the meantime. Plus it'd be useful to have down the road anyhow, right?