I've seen many threads regarding how useless tiny ships are and most of them are about dramaticly nerfing large ships by reducing their firepower, power generation and, most oftenly, shielding. But there was one aspect that wasn't really explored/discussed as far as I've noticed. And that is detection range.
Currently, all ships are visible from a certain range. As you can probably guess by now, I suggest that the smaller the ship is, the smaller its detection radius is (you need to be closer to it to show up on the radar). Larger ships would be much easier to detect.
Now, you might ask: "but how will this favour small ships in combat? I mean, they won't be noticed as quicly, but in combat, they will suck" and that is a good point. But what if there were 100s of fighters? They will all have a small detection range, and, if flown in an organized group, could be a hard to detect AND lethal force to deal with. Of course, this would require more advanced AI to make this work, but that's already planned.
Currently, all ships are visible from a certain range. As you can probably guess by now, I suggest that the smaller the ship is, the smaller its detection radius is (you need to be closer to it to show up on the radar). Larger ships would be much easier to detect.
Now, you might ask: "but how will this favour small ships in combat? I mean, they won't be noticed as quicly, but in combat, they will suck" and that is a good point. But what if there were 100s of fighters? They will all have a small detection range, and, if flown in an organized group, could be a hard to detect AND lethal force to deal with. Of course, this would require more advanced AI to make this work, but that's already planned.