Originally, I planned to do some new features, but there is a reddit playdate coming up on saturday. So for this week I'll focus on improving the stability and the control of StarMade.
for more information about the playdate, go to http://www.reddit.com/r/Playdate/comments/rquxk/discussion_starmade_focus_time_saturday_apr_07_at/
changelog from 0.030 to 0.031
for more information about the playdate, go to http://www.reddit.com/r/Playdate/comments/rquxk/discussion_starmade_focus_time_saturday_apr_07_at/
changelog from 0.030 to 0.031
[GENERAL][BUG] fixed bug that could cause crash on a cache miss from the controllingMap
[GRAPHICS][BUG] Explosions and missiles weren't drawn in the last version. Switched to a more efficient method of drawing
[GRAPHICS][BUG] Particle sorting was imprecise
[GENERAL][BALANCE] implemented and balanced missiles for grouping
[GENERAL][BALANCE] missiles are now primed immediately, but will not hit the ship, that fired them
[GENERAL][PERFORMANCE] the initial loading of sprites and overlays is now done fully at load time, so that lags on slower machines would not happen.
[GRAPHICS][BUG] thruster plumes would not draw under a shield
[GENERAL][BUG] added check for controlled elements, so corrupt db data won't consider empty segments as controlled
[SOUND][ADD] added sound for missile fire