Version 0.031: Getting more stable every update

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    • Schine
    Originally, I planned to do some new features, but there is a reddit playdate coming up on saturday. So for this week I'll focus on improving the stability and the control of StarMade.
    for more information about the playdate, go to http://www.reddit.com/r/Playdate/comments/rquxk/discussion_starmade_focus_time_saturday_apr_07_at/

    changelog from 0.030 to 0.031

    • [GENERAL][BUG] fixed bug that could cause crash on a cache miss from the controllingMap

    • [GRAPHICS][BUG] Explosions and missiles weren't drawn in the last version. Switched to a more efficient method of drawing

    • [GRAPHICS][BUG] Particle sorting was imprecise

    • [GENERAL][BALANCE] implemented and balanced missiles for grouping

    • [GENERAL][BALANCE] missiles are now primed immediately, but will not hit the ship, that fired them

    • [GENERAL][PERFORMANCE] the initial loading of sprites and overlays is now done fully at load time, so that lags on slower machines would not happen.

    • [GRAPHICS][BUG] thruster plumes would not draw under a shield

    • [GENERAL][BUG] added check for controlled elements, so corrupt db data won't consider empty segments as controlled

    • [SOUND][ADD] added sound for missile fire