I'm noticing that a lot of the changes are veering farther away from block logic.. Ever since your thruster update.
Fleets, shouldn't the menu be accessed from a Fleet Command Computer block? Even offer up some logic control, for instance setting up a patrol? Would allow us to control AI a little more, and would definitely add a creative level to the logic and fleets. Strategy and tactics.
Even for thrusters, shouldn't they be balanced on the ship, rather then in a menu? All forward thrust would be all thrusters pointing forward or balanced in all directions for all axis movement. Percentage of thrust would be percentage per direction. Would make a lot more sense for the Newtonian physics. Even allowing those to be controlled by logic, turning off forward thrust and leaving reverse thrust for faster/harder stops.
Are there problems that would cause that i'm missing? Or a reason for your design choice that i'm overlooking?
Fleets, shouldn't the menu be accessed from a Fleet Command Computer block? Even offer up some logic control, for instance setting up a patrol? Would allow us to control AI a little more, and would definitely add a creative level to the logic and fleets. Strategy and tactics.
Even for thrusters, shouldn't they be balanced on the ship, rather then in a menu? All forward thrust would be all thrusters pointing forward or balanced in all directions for all axis movement. Percentage of thrust would be percentage per direction. Would make a lot more sense for the Newtonian physics. Even allowing those to be controlled by logic, turning off forward thrust and leaving reverse thrust for faster/harder stops.
Are there problems that would cause that i'm missing? Or a reason for your design choice that i'm overlooking?