- Merje Module: I haven't thouht of a good name yet, but it works like a dock, except it's considered part of the ship, and you can use it as such. For example: saucer section of the NCC-Enterprise-D, an arm/leg/head of a Mech, a Modular ship with interchangeable parts. Implementation: like docking, but part of ship
- Scanning thing: something that can scan a block and learn its properties, like what Cubatom structure it has, or maybe if you scan a block enough you'll learn its recipe OR it can find out the stats of the other ship like power, armaments (it's just a freighter boys, let it pass), thrust, mass, etcetera.
- Maneouvering thruster: increase turn rate. implementation: this is the simplest one: add block, boost turning.
- Station Blueprints: Ok, so I got this off of Sins of A Solar Empire: Rebellion, but it's still cool. It works like this: a ship has a module on it that let's it turn into a station, but it costs alot of credits, and supplies (unless the ship has supplies in some plexstorij). Perhaps you could desine an Ark ship that can switch between a mobile ship, and a stationary station.
- Orbiting: when you press C, you reorentate yourself, so how about when you press V, your thrusters apply countinuous upwards thrust to allow itself to not fall!
- Shields block salvij(salvage) lasers: This would allow you to eat functional ships, but maybe you could have overheating ships have no shields.
- Chairs: would allow for transport of people. I have seen some ships that use salvij computers for people to sit in and be transported, but what if the ship is a Nomad-CarryAll-VasariLoyalist-thingy ship with ALL the computers? My answer: chairs.
- A nerf of the /destroy_entity command. I accidentally destroyed a planet which i had nearly perfectly alined with the orbital station, but I was lagging so i used the aforementioned command to delete some ships, and i accidentally destroyed the planet... I want some way to get it back, or some way to prevent this from happening.
- Astronomical Events: something like the Uncolonizable things in Sins of A Solar Empire, like asteroid fields(lots of asteroids), nebulae(nebula graphic interferes with vision and screws up radar), Wormhole(You know what it does), Planetoids(moons, Larje asteroids) Implementation: alter asteroid spawning so that they spawn in intersector belts, and a wormhole that teleports you to another sector.
- Give the Trading guild its own default ships: I haven't seen this sugjested, so why not make an option in the Admin blueprints be "add to trade guild". On a related note, make the Default Stations be like a Police force. Implementation: desine some more ships and put them in, or make "add to guild" a ship option.
- Give shops docking areas: May require the "make docked ships destroyable" thing (only reason I would support it) canon, but freihters need a place to go.
- Flak: shoots damijing bits of stuff(may need random blocks to fire), that's good against fiters.
- NEVER... FERGUSON... EVER...
- More civilian stuff: like beds and such to make cities worthwhile.
- Teleport: Like build block, except you can't build/edit, and when you exit it your character is teleported to where you exit.
- Specialization module: you can place it down, and activate it to turn the ship into a specific class, E.G: repair ships can only use astrotech beams & get a repair boost, bomber can't be larger than a certain amount but get a missile boost. This could be worked into an AI thingy as well.
- I keep coming up with a sugjestion, and then i promptly forget it. Any Reminders please?
tl;dr:
- Merje Module: 1+1= better 1
- Scanner!
- Turn!
- SoASE:Entrenchment!
- ORBIT
- Ships, like Klingon food is best eatten alive
- sit
- One should not simply TYPE AWAY A PLANET.
- space stuff
- Freiters
- jeneric thing
- Anti Air Turrents!
- EVER...
- Cities
- Teleport
Other People's Orijinal Sugjestions:
- http://star-made.org/content/easier-programmable-ai
- http://star-made.org/content/k-booms-hardcore-friendly-blueprint-overhaul YES PLEASE
- http://star-made.org/content/faction-funds-clearance-and-more
- http://star-made.org/content/modular-stations-thoughts kind of like some of my sugjestions.
- http://star-made.org/content/plexlifters-stores-ships part of my ongoing nomad theme.
- http://star-made.org/content/overhaul-ship-core useful Escape Pods
- http://star-made.org/content/personal-technobeam amazing!
- http://star-made.org/content/respawners-shop-modules-and-factories-ships
Some less orijinal Sugjestions.
- Anti Shield weapon: useless against hull, but good against shields/power/etc.
- Laser Drill: beam that cuts.
- Better armor
- N33dz sf34r Pl4n3tz!! & 4Li3nz! 00h! & t3H D34tH sT4r! & t3H cleengonz & PSiLonz!!! L0L. Giv3 M3 T3h L4g!!! #Y0L0Sw4gFish!!! *sarcasm hand*
- But seriously, some NPCs would be very much appreciated.
- More Shop inventory.
- Air, infinite supply on planet, and a block to supply it in stations & ships.
- Wreckij of destroyed ships (either not entirely destroying ships or ancient artifact stuff is fine)
- ETC!!!
So those are my sugjestions, I hope they are good enuf for me to get therapy!
Dear Grammar Nazis: The "j"s and the lack of "g"s is intentional. It's how the Feace write, with the JAYs being JAYs, and the JEEs being JEEs. For any other typos, I explain by saying that the feace are just crappy with english; with languajis that make sense they are a mere decent.
TL;DR