- Joined
- Jul 15, 2013
- Messages
- 206
- Reaction score
- 6
The United States Space Force (USSF) Shipyard is the official (Not literally, of course) shipbuilding facility of the US. The standard fleet colors are white base with black accents for military vessels, grey with brown markings for non-combat/civilian-operated ships* (IE cargo haulers/scavengers) solid black for special operations ships, (IE high-speed dropships/deep-penetration scouts**) and grey for specialised ships (IE scouts/drones).
*Undercover military vessels can be given this color scheme
**Deep-penetration scouts are fast, small craft that need to be hard to see. They normally have little to no armament, their protection being speed and (if present) jamming.
Insignias:
The standard fleet insignia, it is used on all ships. Non-combat/civilian ships replace the grey with white.
The alternative insignia, this pattern is applied either on the tail, on top of, or on both sides of a ship not large enough to accept the standard insignia. The pattern's minimum size is 2x2, but larger is appreciated. On non-combat/civilian ships, the checkerboard has a grey-brown color scheme, and special operations/specialised ships have the white replaced with grey.
This fleet will use only the following ship classifications: http://star-made.org/content/dmans-ship-classifications
Anyone who wishes to join the USSF Shipyard must send an example oftheir previous work to me via PM. If it makes the cut (In effectiveness and aesthetics, NOT size) I will add you to the member list, and you can submit new ships that will be posted here.
SCREENSHOTS
Note: Ships with a * marking were built with /ignore_docking_area set to true. Please set /ignore_docking_area to true before spawning these ships.
Symbols
F: Fighter
SF: Stealth Fighter
FB: Fighter-Bomber
B: Bomber
C: Corvette
S: Specialised
F-31 "Talon"
Class: Fighter
Download: http://star-made.org/node/14781
Mass: 30.2 L: 17m H: 9m W: 13m Thrust: 107.6
Power: 20,000 at 5,171.4 e/sec
Shields: 6,712 at 547 s/sec Recovery Rate: 0.5
A small fighter, the Talon has negligible shields, more designed to soak up point-defense shots or absorb a huge cannon blast rather than take sustained damage, it is decently equipped, with 2 nice AMCs plus a third, lighter one. It turns very fast and is quick to accelerate, making it a good interceptor or dogfighter. As a skirmisher, sent in before the battle to dogfight and gain intelligence, it is unrivalled in the USSF arsenal. Overall a lightly protected fighter with a good armament and good agility.
B-12 "Crossbow"
Class: Heavy Bomber
Download: http://star-made.org/node/14780
Mass: 103.4 L: 21m H: 12m W: 17m Thrust: 237.8
Power: 20,000 at 12,443.6 e/sec
Shields: 32,527 at 1,788 s/sec Recovery Rate: 0.5
Armed with 4 short range, slow reload d1000 missiles that have a large blast radius, plus 4 nice AMCs and a tailgun operated by someone sitting in the back Weapons Computer. The shields are surprisingly strong, as they have a fast recharge rate and decent capacity. The front has hull armor 2-3 blocks thick in most places and a cockpit with a Plexglass covering. The acceleration is surprisingly good, although the turn rate is sluggish. Overall a quite powerful bomber that has surprising agility.
SF-82 "Shadow"
Class: Stealth Fighter/Bomber
Download: http://star-made.org/node/14782
Mass: 123.4 L: 32m H: 23m W: 33m Thrust: 192.4
Power: 46,506.5 at 201,238.2 e/sec
Shields: 12,908 at 894 s/sec Recovery Rate: 0.5
The Shadow is a capable stealth weapon, with acceptable acceleration, decent AMCs, and large missile pods. Its ability to cloak and jam and stay that way, it doesn't need extensive shields, so if caught uncloaked it is vulnerable. The AMCs are weak individually, but together they are sufficient. The d1000 missile are strategic, and only useful on immobile/immobilized units, as there are 32 of them, but they are slow and weak individually. This forces their use at close range, where they will all target a nearby point, drilling a hole into the hull. The equipped SD-KB missiles are more useful than the d1000 in actual combat, but it forces the Shadow to be alone, so as not to track friendly targets. Overall, the SF-82 is a force to be reckoned with when used correctly.
C-22 "Panther"
Class: Corvette
Download: http://star-made.org/node/14830
Mass: 120 L: 25m H: 12m W: 17m Thrust: 218
Power: 20,000 at 23,438.6 e/sec
Shields: 42,400 at 2,182 s/sec Recovery Rate: 1
The "Panther" is an aggressive corvette with a hard-hitting battery of AMCs. It has decent acceleration, enjoys the enhanced protection of hardened hull, and has a decent shield, although the recharge on them is a bit slow. The 2 main AMCs deal around 150 damage per shot, with the multiple smaller ones around 60 damage each. The C-22 also has 2 cockpit locations, allowing more versatility if one is destroyed. This is overall a fun ship to use that can fulfill many roles, such as escort, support, and patrol.
S-1 "Scout"
Class: Scout
Download: http://star-made.org/node/14831
Mass: 8.6 L: 8m H: 6m W: 11m Thrust: 26.2
Power: 20,000 at 924.9 e/sec
Shields: 806 at 111 s/sec Recovery Rate: 0.5
The "Scout" is true to its name, being unarmed, barely having any defense, but being extremely agile. The single shield block used is more to keep a homing missile from hitting you, as it can't stand up to any level of AMC fire. That isn't usually a problem, though, if you keep moving. Hitting its top speed within seconds, (Tested at a 125 max speed) it is inherently hard to hit and by making unpredictable movements you are very hard to even track. You can outmaneuver any missiles fired at you, if you don't outrun them, that is. It lacks an armament of any kind, however, and its limited shields would make it a horrible fighter even with an armament. Overall a ship with extreme speed and maneuverability, but no offensive capability and extremely limited defenses. Always remember, agility is your defense.
Rift Class Heavy Siege Cruiser
Class: Heavy Cruiser
Download: http://star-made.org/node/14835#comment-75105
Mass: 2,384.4 L: 194m H: 23 W: 17 Thrust: 4,798
Power: 721,095.5 at 457,305.2 e/sec
Shields: 76,371 at 3,393 s/sec Recvery Rate: 1
Turrets: 8 Point Defense
The Rift Class has extreme firepower and decent speed, but is lacking in turn rate and defenses. Its 8 point defense turrets have no shields because they are too small to hold any. The shields n the ship itself are not very good, either. There is a reason, though: This is a siege ship. Firing from a distance, this ship can take out any AI turrets or even many player operated turrets with ease. Destroying bases are cake for this ship. Of the 6 main AMCs, 2 deal about 720 with the other 4 dealing around 640. The 4 d1000s are extremely powerful, the 2 lighter ones having a blast radius of 38. Nothing can stand up to this firepower. This ship requires an escort however, due to aforementioned downsides. Overall, this ship is a monster of a weapon but has negligible defenses.
Swarm Class Combat Carrier *UNDER CONSTRUCTION*
Class: Combat Carrier
MEMBERS
Commander: Dman1791
Cadets: AAlexandrosTGreat, TsubasaLegend
*Undercover military vessels can be given this color scheme
**Deep-penetration scouts are fast, small craft that need to be hard to see. They normally have little to no armament, their protection being speed and (if present) jamming.
Insignias:
The standard fleet insignia, it is used on all ships. Non-combat/civilian ships replace the grey with white.
The alternative insignia, this pattern is applied either on the tail, on top of, or on both sides of a ship not large enough to accept the standard insignia. The pattern's minimum size is 2x2, but larger is appreciated. On non-combat/civilian ships, the checkerboard has a grey-brown color scheme, and special operations/specialised ships have the white replaced with grey.
This fleet will use only the following ship classifications: http://star-made.org/content/dmans-ship-classifications
Anyone who wishes to join the USSF Shipyard must send an example oftheir previous work to me via PM. If it makes the cut (In effectiveness and aesthetics, NOT size) I will add you to the member list, and you can submit new ships that will be posted here.
SCREENSHOTS
Note: Ships with a * marking were built with /ignore_docking_area set to true. Please set /ignore_docking_area to true before spawning these ships.
Symbols
F: Fighter
SF: Stealth Fighter
FB: Fighter-Bomber
B: Bomber
C: Corvette
S: Specialised
F-31 "Talon"
Class: Fighter
Download: http://star-made.org/node/14781
Mass: 30.2 L: 17m H: 9m W: 13m Thrust: 107.6
Power: 20,000 at 5,171.4 e/sec
Shields: 6,712 at 547 s/sec Recovery Rate: 0.5
A small fighter, the Talon has negligible shields, more designed to soak up point-defense shots or absorb a huge cannon blast rather than take sustained damage, it is decently equipped, with 2 nice AMCs plus a third, lighter one. It turns very fast and is quick to accelerate, making it a good interceptor or dogfighter. As a skirmisher, sent in before the battle to dogfight and gain intelligence, it is unrivalled in the USSF arsenal. Overall a lightly protected fighter with a good armament and good agility.
B-12 "Crossbow"
Class: Heavy Bomber
Download: http://star-made.org/node/14780
Mass: 103.4 L: 21m H: 12m W: 17m Thrust: 237.8
Power: 20,000 at 12,443.6 e/sec
Shields: 32,527 at 1,788 s/sec Recovery Rate: 0.5
Armed with 4 short range, slow reload d1000 missiles that have a large blast radius, plus 4 nice AMCs and a tailgun operated by someone sitting in the back Weapons Computer. The shields are surprisingly strong, as they have a fast recharge rate and decent capacity. The front has hull armor 2-3 blocks thick in most places and a cockpit with a Plexglass covering. The acceleration is surprisingly good, although the turn rate is sluggish. Overall a quite powerful bomber that has surprising agility.
SF-82 "Shadow"
Class: Stealth Fighter/Bomber
Download: http://star-made.org/node/14782
Mass: 123.4 L: 32m H: 23m W: 33m Thrust: 192.4
Power: 46,506.5 at 201,238.2 e/sec
Shields: 12,908 at 894 s/sec Recovery Rate: 0.5
The Shadow is a capable stealth weapon, with acceptable acceleration, decent AMCs, and large missile pods. Its ability to cloak and jam and stay that way, it doesn't need extensive shields, so if caught uncloaked it is vulnerable. The AMCs are weak individually, but together they are sufficient. The d1000 missile are strategic, and only useful on immobile/immobilized units, as there are 32 of them, but they are slow and weak individually. This forces their use at close range, where they will all target a nearby point, drilling a hole into the hull. The equipped SD-KB missiles are more useful than the d1000 in actual combat, but it forces the Shadow to be alone, so as not to track friendly targets. Overall, the SF-82 is a force to be reckoned with when used correctly.
C-22 "Panther"
Class: Corvette
Download: http://star-made.org/node/14830
Mass: 120 L: 25m H: 12m W: 17m Thrust: 218
Power: 20,000 at 23,438.6 e/sec
Shields: 42,400 at 2,182 s/sec Recovery Rate: 1
The "Panther" is an aggressive corvette with a hard-hitting battery of AMCs. It has decent acceleration, enjoys the enhanced protection of hardened hull, and has a decent shield, although the recharge on them is a bit slow. The 2 main AMCs deal around 150 damage per shot, with the multiple smaller ones around 60 damage each. The C-22 also has 2 cockpit locations, allowing more versatility if one is destroyed. This is overall a fun ship to use that can fulfill many roles, such as escort, support, and patrol.
S-1 "Scout"
Class: Scout
Download: http://star-made.org/node/14831
Mass: 8.6 L: 8m H: 6m W: 11m Thrust: 26.2
Power: 20,000 at 924.9 e/sec
Shields: 806 at 111 s/sec Recovery Rate: 0.5
The "Scout" is true to its name, being unarmed, barely having any defense, but being extremely agile. The single shield block used is more to keep a homing missile from hitting you, as it can't stand up to any level of AMC fire. That isn't usually a problem, though, if you keep moving. Hitting its top speed within seconds, (Tested at a 125 max speed) it is inherently hard to hit and by making unpredictable movements you are very hard to even track. You can outmaneuver any missiles fired at you, if you don't outrun them, that is. It lacks an armament of any kind, however, and its limited shields would make it a horrible fighter even with an armament. Overall a ship with extreme speed and maneuverability, but no offensive capability and extremely limited defenses. Always remember, agility is your defense.
Class: Heavy Cruiser
Download: http://star-made.org/node/14835#comment-75105
Mass: 2,384.4 L: 194m H: 23 W: 17 Thrust: 4,798
Power: 721,095.5 at 457,305.2 e/sec
Shields: 76,371 at 3,393 s/sec Recvery Rate: 1
Turrets: 8 Point Defense
The Rift Class has extreme firepower and decent speed, but is lacking in turn rate and defenses. Its 8 point defense turrets have no shields because they are too small to hold any. The shields n the ship itself are not very good, either. There is a reason, though: This is a siege ship. Firing from a distance, this ship can take out any AI turrets or even many player operated turrets with ease. Destroying bases are cake for this ship. Of the 6 main AMCs, 2 deal about 720 with the other 4 dealing around 640. The 4 d1000s are extremely powerful, the 2 lighter ones having a blast radius of 38. Nothing can stand up to this firepower. This ship requires an escort however, due to aforementioned downsides. Overall, this ship is a monster of a weapon but has negligible defenses.
Swarm Class Combat Carrier *UNDER CONSTRUCTION*
Class: Combat Carrier
MEMBERS
Commander: Dman1791
Cadets: AAlexandrosTGreat, TsubasaLegend