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- Aug 23, 2016
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Can anyone think of a good way (something practical, that will work/can be used in the middle of a battle) to have a "spare" reactor for a system?
For example say my ship's shields, "S", need 1 million e/s, and my ship has two reactor entities available to power the shields: "A" and "B", each of which generate 1 million e/s.
Is there a way to arrange them so that if either A or B is destroyed, S continues to receive all the power it needs?
If I docked them together like this:
A<--B<--S (Where this notation means [Rail]<--[Docker])
If A was destroyed B would still provide the power S needs, but this arrangement is silly: A is of no use because if B is destroyed A will have no link to S and won't be able to power it.
It isn't possible to dock like this is it?: A<--S-->B
Does anyone have a solution?
For example say my ship's shields, "S", need 1 million e/s, and my ship has two reactor entities available to power the shields: "A" and "B", each of which generate 1 million e/s.
Is there a way to arrange them so that if either A or B is destroyed, S continues to receive all the power it needs?
If I docked them together like this:
A<--B<--S (Where this notation means [Rail]<--[Docker])
If A was destroyed B would still provide the power S needs, but this arrangement is silly: A is of no use because if B is destroyed A will have no link to S and won't be able to power it.
It isn't possible to dock like this is it?: A<--S-->B
Does anyone have a solution?