- Joined
- Mar 15, 2015
- Messages
- 40
- Reaction score
- 12
I'm suggesting a few ways to improve how the universe spawns.
Galaxy Types
There would be 3 galaxy types; spiral, irregular, and elliptical. Elliptical galaxies would account for 1/5 of all galaxies, but would appear no less than 5 galaxy sectors away from spawn. This is because they would be massive, hard, and would be very rewarding. Irregulars would be small and have no definite shape.
Galaxy Centers
Every galaxy except irregulars would have a supermassive black hole at the center. Each supermassive black hole would act as an intergalactic wormhole, like the wormholes that stretch across a single galaxy, supermassive black holes would take you to a regular black hole in another galaxy. However, due to the strength of the supermassive blackhole though, it would require over 1 million shield power for the ship to be able to make it. Upon entering, you would instantly lose 1 million shield power, and if you have less, your ship would explode. If it has more, it will go in just fine. However, unless you find another black hole going back to the starting galaxy, you would have no way back.
Less Galaxies
It's kind of annoying seeing all of the galaxies in game in a very specific pattern. It would look a lot nicer if there was just emptiness in between some of them.
Bigger Galaxies/more size variation
It would be more fun to map out galaxies if there was more galaxy to discover. The smallest natural galaxies would be about as big as they are now, and the biggest would stretch out almost as far as a galaxy sectors goes.
Less Stations
Sorry but stations are just way too common. Honestly I like having them not being impossible to find, but it's kind of annoying how you can practically spot one in every other sector, especially in sectors without stars.
Pirate Shops
It would be cool to see pirate shops or "blackmarkets". They would be about as rare as advanced shops. Pirate shops could be both normal and advanced like regular shops. Advanced blackmarkets however would be extremely rare. Blackmarkets would let you buy items that couldn't be produced or bought from the Trading Guild, but for a pretty expensive price. As a start, this would include: Dark Matter Beam (module and computer), Plasma Missile, and Wormhole Generator. The dark matter beam would essentially just be a repair beam 3 times faster than the astrotech one. It's base price would be 20000 for the computer, 2000 for the module. The plasma missile would be like a regular missile, except on a ship without a shield, it would be able to keep going forward without disappearing. for 5 seconds once it has hit something. It's base price would be 40000 for the computer and 4000 for the module. The wormhole generator would be an insanely good jump drive, but with some more limitations. It would also work a bit differently. It consumes energy only marginally better than a regular jump drive. What makes it unique however, is that it would be able to go an infinite distance, but the farther you go, the more energy it would cost. This is why you'd charge it after you choose where to go. The computer's base price would be 100000 credits and the module would be 10000.
Leveled Systems
The level is a multiplier of how hard the system is. The starting system would be 1, but the farther you move out, the harder they become. For example, a system that is level 93 would be 93 times harder than a level 1 system. The highest possible level would be 100. Systems without stars would tend to be lower leveled. There would also occasionally be pockets of lower leveled systems which you could call a safe haven. The kind of star in a system would also affect it's level. As said before, systems without stars would tend to be less harsh, and also be less colonized. Black hole systems, due to having no structures in it, would always be level 0. White stars would be pretty moderate, usually being lower leveled then the other colored stars around it, but with all star systems it would be possible to be up to level 100 besides for black holes. Levels of systems are also directly related to the level of stars around it. Giant stars are also always noticeably more dangerous than it's non giant counterpart. Yellow stars would be usually significantly lower leveled than stars around it, being pretty safe. Bright yellow stars would have a difficulty only a little bit less harsh than an average star. Red stars would be fairly harder than average white stars, and bright red stars would be the same as normal red stars. Light blue stars would be a lot harder than regular stars, and normal blue stars would be the most challenging. Starless systems would rarely go above level 10. Lastly, system with more stars (binary systems) = systems with more challenge.
Galaxy Types
There would be 3 galaxy types; spiral, irregular, and elliptical. Elliptical galaxies would account for 1/5 of all galaxies, but would appear no less than 5 galaxy sectors away from spawn. This is because they would be massive, hard, and would be very rewarding. Irregulars would be small and have no definite shape.
Galaxy Centers
Every galaxy except irregulars would have a supermassive black hole at the center. Each supermassive black hole would act as an intergalactic wormhole, like the wormholes that stretch across a single galaxy, supermassive black holes would take you to a regular black hole in another galaxy. However, due to the strength of the supermassive blackhole though, it would require over 1 million shield power for the ship to be able to make it. Upon entering, you would instantly lose 1 million shield power, and if you have less, your ship would explode. If it has more, it will go in just fine. However, unless you find another black hole going back to the starting galaxy, you would have no way back.
Less Galaxies
It's kind of annoying seeing all of the galaxies in game in a very specific pattern. It would look a lot nicer if there was just emptiness in between some of them.
Bigger Galaxies/more size variation
It would be more fun to map out galaxies if there was more galaxy to discover. The smallest natural galaxies would be about as big as they are now, and the biggest would stretch out almost as far as a galaxy sectors goes.
Less Stations
Sorry but stations are just way too common. Honestly I like having them not being impossible to find, but it's kind of annoying how you can practically spot one in every other sector, especially in sectors without stars.
Pirate Shops
It would be cool to see pirate shops or "blackmarkets". They would be about as rare as advanced shops. Pirate shops could be both normal and advanced like regular shops. Advanced blackmarkets however would be extremely rare. Blackmarkets would let you buy items that couldn't be produced or bought from the Trading Guild, but for a pretty expensive price. As a start, this would include: Dark Matter Beam (module and computer), Plasma Missile, and Wormhole Generator. The dark matter beam would essentially just be a repair beam 3 times faster than the astrotech one. It's base price would be 20000 for the computer, 2000 for the module. The plasma missile would be like a regular missile, except on a ship without a shield, it would be able to keep going forward without disappearing. for 5 seconds once it has hit something. It's base price would be 40000 for the computer and 4000 for the module. The wormhole generator would be an insanely good jump drive, but with some more limitations. It would also work a bit differently. It consumes energy only marginally better than a regular jump drive. What makes it unique however, is that it would be able to go an infinite distance, but the farther you go, the more energy it would cost. This is why you'd charge it after you choose where to go. The computer's base price would be 100000 credits and the module would be 10000.
Leveled Systems
The level is a multiplier of how hard the system is. The starting system would be 1, but the farther you move out, the harder they become. For example, a system that is level 93 would be 93 times harder than a level 1 system. The highest possible level would be 100. Systems without stars would tend to be lower leveled. There would also occasionally be pockets of lower leveled systems which you could call a safe haven. The kind of star in a system would also affect it's level. As said before, systems without stars would tend to be less harsh, and also be less colonized. Black hole systems, due to having no structures in it, would always be level 0. White stars would be pretty moderate, usually being lower leveled then the other colored stars around it, but with all star systems it would be possible to be up to level 100 besides for black holes. Levels of systems are also directly related to the level of stars around it. Giant stars are also always noticeably more dangerous than it's non giant counterpart. Yellow stars would be usually significantly lower leveled than stars around it, being pretty safe. Bright yellow stars would have a difficulty only a little bit less harsh than an average star. Red stars would be fairly harder than average white stars, and bright red stars would be the same as normal red stars. Light blue stars would be a lot harder than regular stars, and normal blue stars would be the most challenging. Starless systems would rarely go above level 10. Lastly, system with more stars (binary systems) = systems with more challenge.