It\'s realistic if turrets can aim better than the standard human, but then the game becomes trivial. This isn\'t a space sim.
Turrets need a weakness, because if you have a big ship you just cover it all in turrets. Turrets are assuredly too accurate. I don\'t care if you have a planetsized super computer controlling them, that doesn\'t make the game any more fun to play. I\'d rather turrets be brought back to the way they were, as it was a valid weakness.
Turrets should be point defense modules, not the main cannons of a ship. Now if somebody decides to make a ship just to be a gun platform for a bunch of turrets, that\'s fine, and they will do significant damage with many turrets. But currently with the accuracy turrets have, it\'s a nobrainer to make a ship like that because turrets are far more accurate than you could ever be. I don\'t want to be forced to turn my brain off and make turret ships to stay competitive in combat.