Old thread, but still like the idea! I'd also love to have turrets option to slave them to main ship, so that one can aim with them as pilot, like in freelancer game! :D
Oooh, I like your idea too!
And don't worry, this is a forum of ideas, it's ok to necro a thread if it is still relevant.
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But that will break the CTRL+UP/DOWN functionality completely. As soon as you enter a turret, you can no longer leave your turrets, making it impossible to, say, jump into a fighter docked in a hangar, because you entered a PDT on the same docking level by using the regular method.
ALT+UP/DOWN is a much better control scheme.
Currently pressing CTRL+UP/DOWN simply doesn't work while in a turret. CTRL+UP/DOWN currently works by moving a person to a different entity in the docking chain at the same level, but it ignores turrets. So I feel turrets should work the same way, where using CTRL+UP/DOWN while inside of a turret will make the player switch between other turrets of that docking level, but ignore regular docked entities. Then perhaps ALT+UP/DOWN could be used as a universal way to switch between either a turret or a docked entity. I'll demonstrate why I think this should be.
How it is now:
UP/DOWN: Moves up or down a specific chain of entities with the core being the base level.
CTRL+UP/DOWN: Moves between entities of the same docking level, but ignores turrets. There is currently no way to switch between turrets, except by switching between the bases of a turret and all other docked entities, including elevators, hangar doors, scanner attachments, etc. (This was the frustration of mine on a turret barge I have which prompted me to create this thread)
What I propose:
UP/DOWN: Same as now.
CTRL+UP/DOWN: Moves between entities OR turrets of the same docking level, but not from one to the other. Ie, one cannot switch from a turret to a hangar door.
ALT+UP/DOWN: Moves between any entity, turret or docked, of the same level. This would allow switching directly from a turret to an attached ship, as in on a carrier. This still wouldn't be perfect though since the player would still get caught up switching between things like hangar doors and elevators, but this type of functionality is needed.
What you propose:
UP/DOWN: Same as now.
CTRL+UP/DOWN: Moves between any entity, turret or docked, of the same level. (same as my ALT+UP/DOWN)
ALT+UP/DOWN: Moves between turrets of the same level.
Note that with your proposal, there is no way to only move between docked entities, while ignoring turrets in the chain. What I am suggesting is that we preserve that functionality, because we wouldn't want to force players to have to switch to an AI turret (thus turning it off), when they are just trying to switch between interior docked entities, like docked ships on a carrier.