- Joined
- Apr 17, 2016
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Hello everyone, first post here.
I tried to make a turret twice and on both occasions the turret disappeared from my ship.
On the first one, their navigation points reappeared inside my home planet.
For the second one, it was having issues staying on my ship as I traveled between sectors.
I managed to fix the second issue, at first, by manually docking each core to the rail turret axis rather than using "crrate docking" from the advanced building window.
But after that an issued arrived where Bobby wouldn't stop thinking he was a ship. It caused issues when I wanted him to target -any- for the pirate ships that were nearby and he didnt. Then once I exited and restarted the game later on that day, Bobby had started on his new journey Jehovah knows where.
Does anybody have any insight on this? Will an AI undock itself if it thinks it's a ship? Is there a way to access Bobby from the main ship (Forgot to mention I couldn't access him without going directly to his module. Real pain in the middle of a fight!!)?
I tried to make a turret twice and on both occasions the turret disappeared from my ship.
On the first one, their navigation points reappeared inside my home planet.
For the second one, it was having issues staying on my ship as I traveled between sectors.
I managed to fix the second issue, at first, by manually docking each core to the rail turret axis rather than using "crrate docking" from the advanced building window.
But after that an issued arrived where Bobby wouldn't stop thinking he was a ship. It caused issues when I wanted him to target -any- for the pirate ships that were nearby and he didnt. Then once I exited and restarted the game later on that day, Bobby had started on his new journey Jehovah knows where.
Does anybody have any insight on this? Will an AI undock itself if it thinks it's a ship? Is there a way to access Bobby from the main ship (Forgot to mention I couldn't access him without going directly to his module. Real pain in the middle of a fight!!)?