seen spaceship classifactions all around but no such thing for turrets, so i figured that a small one at least (until a proper one can be arranged) should be in order.
So i present to you all my classifactions for turret building and how i seperate them:
(feel free to suggest any to add to it.)
CLASS 1 TURRET:
These are generally the simplest of turrets. used primaraly to deny astronaut movement in an area. unsuitible for ship-to-ship combat. they are generally around 10-50 blocks in mass. recomended for planets(surface placed, and inside larger space stationss, to prevent enemy activity.
CLASS 2 TURRET:
These are your rank-and-file turrets. They are used for point-defense against enemy interceptor/fighters. They are genereally around 51-5000 blocks in mass. recomendded for corvette classes and crusiers.
CLASS 3 TURRET:
At this point turrets start swaping a point defense role to an offensive role. They are used as offensive weapons by battleship classes and higher to increase the total overall damage output of a ship. Turrets of this class are generally around 5001- 20,000 blocks in mass. Recomendded for battleship class spaceships and higher due to raw damage output and power requirements.
CLASS 4 TURRET:
The most powerful turrets. Turrets in this class are suitible for engaging the biggest and toughest enemy ships. They deal deveastating damage, and as such are usually used for defending the most important of ships and bases from attack. This class of turrets generally have more then 20,000 blocks in there construction. Recomended for capital ship & base defense usage as the power requirements of these turrets are the highest when firing.
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Now as for turret types they are seperated into four types:
Single-Point:
fires at a single point in space from a single barrel
Area-Of-Effect:
Multibarreled turrets that fire at more then a single point in space in any given time.
Chaingun:
Turrets purpose built for rapid fire to deny an area in space to enemy movement.
Inverse:
Turrets that fire at odd angles to confuse and/or deceive targets.
if there is anything you feel is missing feel free to post. =)
So i present to you all my classifactions for turret building and how i seperate them:
(feel free to suggest any to add to it.)
CLASS 1 TURRET:
These are generally the simplest of turrets. used primaraly to deny astronaut movement in an area. unsuitible for ship-to-ship combat. they are generally around 10-50 blocks in mass. recomended for planets(surface placed, and inside larger space stationss, to prevent enemy activity.
CLASS 2 TURRET:
These are your rank-and-file turrets. They are used for point-defense against enemy interceptor/fighters. They are genereally around 51-5000 blocks in mass. recomendded for corvette classes and crusiers.
CLASS 3 TURRET:
At this point turrets start swaping a point defense role to an offensive role. They are used as offensive weapons by battleship classes and higher to increase the total overall damage output of a ship. Turrets of this class are generally around 5001- 20,000 blocks in mass. Recomendded for battleship class spaceships and higher due to raw damage output and power requirements.
CLASS 4 TURRET:
The most powerful turrets. Turrets in this class are suitible for engaging the biggest and toughest enemy ships. They deal deveastating damage, and as such are usually used for defending the most important of ships and bases from attack. This class of turrets generally have more then 20,000 blocks in there construction. Recomended for capital ship & base defense usage as the power requirements of these turrets are the highest when firing.
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Now as for turret types they are seperated into four types:
Single-Point:
fires at a single point in space from a single barrel
Area-Of-Effect:
Multibarreled turrets that fire at more then a single point in space in any given time.
Chaingun:
Turrets purpose built for rapid fire to deny an area in space to enemy movement.
Inverse:
Turrets that fire at odd angles to confuse and/or deceive targets.
if there is anything you feel is missing feel free to post. =)