Turning Thrusters

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    I have a suggestion to make it so that you can attatch thrusters up the side of your ship to aid in turning. These thusters woud be EXTREMELY expensive so only players who own ships that would need them can get them (as putting them onto a fighter would be OP and, lets face it, quite a bad idea).



    The idea of these thrusters would be similar to the systems used by boats to turn on a "six pence" (or a "dime" if you are american) but obviosly this isnt a problem in space, so instead they would simply speed up the rotation speed of a large sized ship. Also reverse thrusters could be a thing... seeing as the so called "space brakes" that area already in game (the instant stop button that you can press to bring your ship from max speed to ded still imediatly) are very unrealistic for reasons that anyone who understands basic physics would know (all that forward momentum would be changed into other forms of evergy, IE, heat, and therefore potentually cook the crew of the ship. so instead these reverse thrusters could be attatched to act as breaks, and then remove the Space Brake button for ships over a certain speed potentual. The power of the Reverse thrusters would depend on how many are added (like the normal forward thrusters) BUT they are limited to an amount depending on the class of the ship, a fighter would be allowed 1 or 2 (as they dont really need to slow down to prevent hitting plannets and shops, also the mass would allow even 2 to completely stop the craft within a hundred meters.) a larger Capital ship could have up to 50, to aid in turning, reversing and obviosly stopping to prevent hitting shops and space stations.



    HOpe you like my ideas, ~FAILBRO
     
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    could just make the thruster directional, giving a thrust as placed facing whever way. then you would get some maths to give the agility stats from thrusters on all X Y Z axis.
     
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    Too op

    Hey guys i have a mothership that do 360 in 2SECONDS this is what it will be if these are put in game.
     
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    Motherships can already do crazy things like go from 0 to 175 in under three seconds as well as juke as well as a fighter. This would be a minor change.
     
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    Could make those turning thrusters like shields, they would become less effective in larger quantities. This will prevent motherships from turning like fighters, but would make them turn slightly faster anyway.

    Making the blocks have a lot of mass (3 per block) will also prevent smaller fighters that already turn pretty fast from using them too efficiently.

    Ships could trade in acceleration for turn-rate like this.
     
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    I agree with tomino. I think that directional thruster would add a different bit of strategy to building as well. You could design a super fast ship that is essentially a drag racer but isn\'t so effective at changing direction, or you could have a ship that is very agile but has a lower top speed. So giant hangar ships or turret boats would focus on forward speed only, while battle cruisers would have to think about turning and strafing to be effective.
     
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    Put the Ship Core in the back of the ship it makes it turn ALOT Faster
     
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    I disagree with this suggestion primarily from a balance perspective -- we want to make gigantic ships have shortcomings -- manueverability is the primary one. A Planetoid shouldn\'t be able to turn and manuever as good as 50 block fighter, it just violates nature of a Space Opera. If you take away the one consequence of building a ship the size of a sector, you eliminate every class of ship that isn\'t it, because now you have 100,000 blocks of AMC, missiles and other things able to spin on a dime and wipe out everything else. Not to mention PvP is alot more fun in smaller ships, and my battleship flies circles around every single Titan on my server.
     
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    The only way this could work, and remain balanced, was if engines were eventually customizable from weapons via a \"engine calibration computer.
    That is, that you would be able to put large amount of engines, and have customizable stats of top speed, acceleration and turn rate.

    However, increasing one to good level should only be possible by decreasing(and perhaps even drastically so) the others. A large capital ship might turn a little faster.... but only by being that much slower.

    Similarly, I feel ship mass should affect other capital ship movement stats than just turn rate. Right now it\'s to the point that even if they their -turn- rate is slow, the fact they can reach very good movement speed nonetheless on par with strike craft bring the mental image of Battleground Europe where german pilots had pisspoor turn-rate but really great speed... so instead of dogfighting they simply used their movement speed to more or less drive in a straight line before flipping around despite their lower turn rate, negating the short range advantage of their foes higher maneuverability.

    ... pretty much like a certain diagram on how capital ships have grown to literally out-maneuver \"nimbler\" ships currently. And instead of being a vehicle of equal class and weapon, they\'re more or less
     
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    \'because now you have 100,000 blocks of AMC, missiles and other things able to spin on a dime and wipe out everything else\'... We have those. We call those turrets my friend, turrets.
     
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    If you accelerate quickly or slowly cares next to nothing about your vessel\'s size. It only matters your Thrust/Mass %. Large ships are not tanks, they are closer to aircrafts. A small fighter next to another fighter which is built very similar but on a extemely larger scale that is simply not practical/profitable to do so, here in StarMade is it both Practical and Profitable to so do.
     
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    I hate to bring physics up seeing as the devs clearly dont understand it a single bit -.- but, in space weight does not affect the movemnt speed of your ship seeign as you are WEIGHTLESS in space. similar story with mass. there is no external forces acting upon the sip other than that applied by thrusters or collisions, so theorectily (screw that spelling) a single thruster could proppel a capital ship at top speed SO LONG AS the burn time of the thruster is long enough to reach this speed. After a speed has been reached, the only thing that could slow the ship down would be a head on collision with another ship, planet or asteroid OR reverse thrusters.

    Starmade has taken physics and stuck it\'s finger up at it. The devs need a rethink of the physics engine and fast.
     
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    There are two friction/damping settings (rotation and movement) in the server.cfg that allow you to change that to what you said, so go try it out.



    You don\'t understand why this friction got implemented in the first place, because you purely look at it from a physical perspective.

    Looking at it gameplay-wise, you will start to understand that making friction 0 would be a horror for people that fly and have their client crashing while doing so, because when they log-in again, their ship will be 20 sectors away and still moving, unlikely to be stopped by obstacles because they are generally sparse.

    Of course, there are tons of other ways to get out of your ship by accident, but they would all make the game very tedious if there would be no friction.

    Most important thing is, that people are completely free to change it, because it is an actual setting for both rotation and movement.
     
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    And this is not space either. If it was, if we closed the engines we should never have to worry about slowing down at all and could continue forever at the same speed.

    And mass should not even have an impact on capital ships.

    But this is a game based on space operas, where it does, and were capital ships, like the lumbering capital ships of the navy, are traditionally slow ponderous but incredible armored and armed contraption, and strikecrafts behaves oft like, well, space opera of aircrafts.

    Just look at a making-of of Star Wars. You\'ll soon realizes those big star destroyers were directly based on the capital ship of WW2,. and so was the cockpit view directly inspired by the inside view of the panelling of WW2 aircrafts.
     
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    And let\'s not forget the many many space operas which inspire games the likes of Starmade.

    The Star Operas where the laws of physics are given even -less- of a care for.
     
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    This has already been suggested many times. Please remember to read the board rules and search to see if there\'s already a topic on your idea before making another one.
     

    MrFURB

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    It\'s actually in the rules that you shouldn\'t post a new thread on an already existing topic. That said, there is some good discussion here, it\'d be a pain if admins had to lock a thread because of duplicates.
     
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    1: Rotational Thrusters cost a flat % of total power/second to use. Now they are good for short bursts, with a serious risk in-combat.

    2: Rotational Thrusters require fuel. Your ability to insta-turn resides in your willingless to chuck cash at your engines.

    3: Make engines directional, and make it so that the only engines that stack their thrust are the ones facing the same direction. Sure, you can turn on a dime if you have identical amounts of engines on all sides of your ship. Good luck having power for anything else.



    I prefer 3.
     

    Winterhome

    Way gayer than originally thought.
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    On this note.

    Off-center ship designs.


    If you have a ship with entirety of the ship on one side and the single massive engine on the other side, then it\'s automatically going to be far easier to turn away from the engine.
     
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    If you have a large ship, the turn speed should be proportional to it\'s dimensions and mass. If you have large engines, the turn speed will likely still need to be slow (so that you don\'t turn so fast that your entire crew dies). This is also to say that your ship shouldn\'t be able to go from 0-50 in 2seconds and move in any direction at the same... but still takes 30 seconds to turn around.

    I think the matter is more that the turn speed is slow, but the acceleration isn\'t matched. Both SHOULD be slow. If you don\'t like that you can\'t follow a fighter with your giant ship, use turrets.