Turning has been nerfed a liiiitle too much.

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    You guys wanted agility nerf, you got it. Why aren\'t you happy and saying that the whole mechanics is wrong ? :P








    Stakhanov







    Not simply too much or too little

    This change of mechanics is wrong. Just because some heavy fighters / corvette mass ships now turn faster doesn\'t make it good ; that could have been done differently.




    (Sarcasm to the ones who originally wanted this, don\'t hate me ^^ )
     
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    Hey bud I never doubted what you said about the usefulness(Or lack thereof) of capital ships.



    I\'m just expressing my concern for the animosity you have against the part of the community that took a stance against capital ships before, and that I just want you to be aware that if someone takes a stance against cap ships, it doesn\'t necessarily mean that they are crybaby fighter builders, lol.



    Have you considered that it may be possible that Schema put some of the limitations like power for instance, to limit players from building efficient capital ships that span in size over multiple sectors? Like, for some technical reasons?

    Or has he told you personally that he did this based on community feedback?



    Don\'t get me wrong, I\'m sure it\'s possible that it\'s based on community feedback, but in my experience when developers make changes to the game it\'s usually for a reason, and that reason doesn\'t always convey itself to the players very well. Many a time players take what they see on the surface and jump to conclusions, when the change in question was actually made for a completely different reason.

    I\'m just curious if you\'re coming to these conclusions based on your own personal investigation or if Schema actually came out and clarified that he made all these changes based solely on community feedback.



    And the reason I say that is, in most games I\'ve played, developers almost never make changes because of whiners that say \"OMGWTFBBQCHIPSTACOMEATPOTATOSOUP.\" because the developers typically understand that they are just whiners who will never be pleased.
     
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    Gaming communities in general don\'t seem to know what they want. Look at all of the questionable at best features in Minecraft that were the result of community requests/complaints. Every time something the community asks for is added, there is a substantial group formed arguing for its removal.

    I realize this game isn\'t Minecraft (thank goodness!), but if it gains more popularity it will likely have a similar community. And such a community is bound to be filled with difficulty tryhards and children (in the sense of maturity, not chronological age) who really want features that may sound good to them, but in reality make the game worse.

    Hopefully Schema has the sense to take everything the community says with a grain of salt...
     
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    Hi,

    Currently, with the server\'s configuration set to make medium ships turn properly small ships turn way too fast (so fast that they\'re buggy and virtually unusable). With the server\'s configuration left at default or set to make small ships turn properly, medium ship and large ships are (the ships that you\'re meant to have spent weeks earning) are frustatingly slow. There is no setting that actually works properly for both small and large ships.
     
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    Maybe it should be set up so that the server configuration contains a certain number of points on a plane, where x is the largest dimension of the ship and y is its maximum turning speed. Then the turning speed of any given ship is found by approximating an exponential curve using those points.



    Alternatively, implementing manuvering thrusters would be nice, though it would likely totally change the current balance of the game. Nothing wrong with that, as it\'s still in alpha, but still.

    Edit: Actually, the distance of the thrusters from the center of the ship\'s mass (or the ship core, I guess) along the x and y axis should, in theory, influence turning speed more than the actual dimensions of the ship itself. This way, thrusters at the far sides of the ship would have more impact on the way the ship turns than ones directly behind the core.

    This might help with the Doom Cubes a bit, as they\'d want to spread their thrusters out past the edges of the main ship for maximum turning power.
     
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    i agree that turning rate should be affected by the dimensions of the thrust footprint and the distance that the output block is from the core (torque=force on a radius) as well as the overall power of the thrust group (to make my 500m ship turn slow even though its ratio is 50k thrust to 14.5k mass is a bit rediculous). thrust should be factored into turn rate. im okay with the nerf if thrust is factored in because if your thrust is dismal, your turning should be dismal as well. but to disregard thrust as only factoring into the wasd movement overlooks physics.
     
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    That there should be changes in mechanics, but people need to stop complaining. If you want to fly a super heavy Capitol ship around, bring an escort or stop crying about how YOUR OWN SHIP cannot destroy fighters because YOU didn\'t equip yourself properly. The problem will probably be fixed in some time, but a large ship should never be able to keep up with a fighter. EVER
     
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    what if the large ship has a thrust-mass ratio of 5 to 1 vs a fighter\'s 1.5 to 1? what then? are you going to say the large ship shouldn\'t accelerate quicker when physics clearly shows that thrust/mass is the rule in acceleration?