I do agree that some of the turning speed may be a tiny bit too slow for comfort, but I disagree with most of the posters\' reasoning. Ironic that players now claim irritated that the reason is people who build small ships crying over efficiency of their titans, which is like crying in it\'s own right. Hypocrisy is bad.
Now, while it made moving my big etc ships somewhat of a bore, I can also see how it helped with bigger-scale fights. Yes, fighters can now circle your ship without being hit. But it\'s balanced by not only the fact that it can be prevented by the turrets, but also the fact that on bigger ships shields are usually still potent enough for the lone fighter pilot to need to have a meal and diaper prepared for long, long time of constant shooting before he\'ll make a dent.
I understand that not everyone wants to make ships covered by turrets. I can get behind that, it\'s sometimes just not aesthetically appealing. But if it\'s so, don\'t hope for victory, plain and simple - it\'s you who didn\'t make the most optimal design, for better or worse. I saw plenty of guys on different servers proud of their floating mountains because they could knock a hole in everything getting mad like little kids that people can outmaneouver them. And that, ladies and gents, for me is a point defending the whole nerf sufficiently.
Earlier, you had lone titans with front mounted big cannons which were just charging through whatever was in their path, with exception of another titan and the like who could take them head on. Now, for decent battle you have different ships of different tonnage, using different tactic - a thing which didn\'t work too well earlier, being simply a matter of more dakka (ridiculous ships being simple battery of AMC with with some shielding, generators and thrusters) but which is realistic and actually giving one more space for different combat scenarios and some actual strategy other than \'let\'s shoot them more than they shoot us\'.
Fly in groups, with clear division of roles, the way real battles should be fought. In 1 vs 1, a fighter still won\'t able to do much to properly constructed cruiser, unless there\'s great difference in skills of the pilots, efficiency of design of both ships or cruiser\'s captain will be stubborn enough to swat the enemy with his big, unwieldy guns - which is asking for troubles.
So, yeah, as controversional as it may be, the fact that you can have little flies being able to be a bother for a giant without being giant\'s unavoidable doom unless said giant will continue just flailing and trying to hit them with main cannons is a sign for me that the change is great, though I do hope for future changes which also make said big ships to be as fun in piloting as small ones are, as the unwieldyness, however necessary, affected the enjoyment of the thing a bit. I personally wait for drones/AI controlled fighters - then big ships will have both a strong defense in a fight against a fleet of small opponents (that is, if they\'ll get proper hangar) and we\'ll all have epic movie-like space battles.