- Joined
- Feb 12, 2015
- Messages
- 25
- Reaction score
- 6
The current meta requires large ships to have either predominately long Y axis or long X axis for turning speed, this limits creative freedom. The vast majority of space building games do not impose turn speed limitations like this and I think it's one of this games greatest weakness.
Gyroscopic turning- The larger it is + the closer it is to your center of mass - total mass = turning force
(Space engineers has these, but no requirement on placement)
Directional thrusters- The larger group in a given direction + the farther from the center of gravity - mass = turning force for specific direction
I honestly don't care how it's done so long as I can make ships that look cool and don't handle like a potato.
Gyroscopic turning- The larger it is + the closer it is to your center of mass - total mass = turning force
(Space engineers has these, but no requirement on placement)
Directional thrusters- The larger group in a given direction + the farther from the center of gravity - mass = turning force for specific direction
I honestly don't care how it's done so long as I can make ships that look cool and don't handle like a potato.