- Joined
- Aug 23, 2016
- Messages
- 758
- Reaction score
- 129
Just some thought about making stations harder to kill, without (in theory) any controversy.
Ships can come to max missile range, fire, and then move outside max range and so avoid return fire from the station.
So how about making max missile range longer than lock-on range? So the station missiles that locked and fired when the ship came into max lockon range can still hit the ship even if it immediately moves away after firing.
For something that a station can usefully use, that a ship can't, to balance between the two, how about super-heavy armour?
I mean ridiculously heavy, say 1000 times heavier than advanced, but say 10 or 20 times stronger than advanced.
Ship wouldn't want to use it (although they could in theory) because it'd be too heavy, but stations could without problems. No need to make the cost of this armour any higher than advanced.
Perhaps this idea doesn't fit "non-controversial" as well as the first...
And this third one just occurred to me, and definitely will be controversial (I'm not even 100% convinced on it myself, but I think it's good to just get ideas out there...)
Allow station weapons to use two secondary effects (and the usual 1 tertiary) together instead of just one.
Ships can come to max missile range, fire, and then move outside max range and so avoid return fire from the station.
So how about making max missile range longer than lock-on range? So the station missiles that locked and fired when the ship came into max lockon range can still hit the ship even if it immediately moves away after firing.
For something that a station can usefully use, that a ship can't, to balance between the two, how about super-heavy armour?
I mean ridiculously heavy, say 1000 times heavier than advanced, but say 10 or 20 times stronger than advanced.
Ship wouldn't want to use it (although they could in theory) because it'd be too heavy, but stations could without problems. No need to make the cost of this armour any higher than advanced.
Perhaps this idea doesn't fit "non-controversial" as well as the first...
And this third one just occurred to me, and definitely will be controversial (I'm not even 100% convinced on it myself, but I think it's good to just get ideas out there...)
Allow station weapons to use two secondary effects (and the usual 1 tertiary) together instead of just one.