This is probably controversial, and yes I know balancing them will come later - however, if this isn't removed early on, people will have already built for it, and "the damage is done". I would argue that entity-internal transporting should not exist at all (not even with chargeup times, power costs and shield drops, which isn't even happening with same-entity teleporting right now). Entity-to-entity transport should naturally stay, it has it's uses.
The first steps towards boarding were implemented in an earlier update, plus we know that crew will become more of a thing. This would go hand in hand with a better astronaut experience, because there is more to do and more to interact with. However, this kind of becomes moot if intelligent interior or station design (basically the "maps" for all astronaut interaction) become redundant.
In addition, we were given a tool excellent for building both vertical and horizontal transportation - rails. Rail elevators and trains both are a great means of combining function and RP, and would create very interesting "dynamic maps" for boarding and astronaut fights. However, if the distance is large enough, it would always be more time efficient to just zap to a remote location on the same ship or station - which kind of works against both past updates (rails, torches) as well as future ones (crew).
The first steps towards boarding were implemented in an earlier update, plus we know that crew will become more of a thing. This would go hand in hand with a better astronaut experience, because there is more to do and more to interact with. However, this kind of becomes moot if intelligent interior or station design (basically the "maps" for all astronaut interaction) become redundant.
In addition, we were given a tool excellent for building both vertical and horizontal transportation - rails. Rail elevators and trains both are a great means of combining function and RP, and would create very interesting "dynamic maps" for boarding and astronaut fights. However, if the distance is large enough, it would always be more time efficient to just zap to a remote location on the same ship or station - which kind of works against both past updates (rails, torches) as well as future ones (crew).