with all the transporter talk I thought I'd make my suggestion as to how to keep interiors relevant.
Basically it would be to add an illness system to the game. Such a system could be used for alien diseases or other things but Transporter psychosis would be condition where, after transporting to often in a given time-frame negative effect would start to manifest. Hallucinations (seeing ships or planets that aren't there, or not seeing ones that are.) Dizziness, nausea, tunnel vision and blackouts. The more a player keeps using the transporter the worse the effects. Players would slowly recover by not using the transporter for a while. Using a medical kit would ease the symptoms for several minutes.
The goal here isn't to nerf the transporter, but to de-incentivize excessive use of the transporter. It it ripping you apart at the molecular level.
http://memory-alpha.wikia.com/wiki/Transporter_psychosis
Basically it would be to add an illness system to the game. Such a system could be used for alien diseases or other things but Transporter psychosis would be condition where, after transporting to often in a given time-frame negative effect would start to manifest. Hallucinations (seeing ships or planets that aren't there, or not seeing ones that are.) Dizziness, nausea, tunnel vision and blackouts. The more a player keeps using the transporter the worse the effects. Players would slowly recover by not using the transporter for a while. Using a medical kit would ease the symptoms for several minutes.
The goal here isn't to nerf the transporter, but to de-incentivize excessive use of the transporter. It it ripping you apart at the molecular level.
http://memory-alpha.wikia.com/wiki/Transporter_psychosis