There\'s not much different from the two: You get the benefit of faster building. With the Cheat Engine, you can\'t really get large and detailed builds. Maybe you can get a simple box, but nothing detailed at all. In servers, you only would have the benefit of the larger cuboid, as that\'s pretty much the only part that would have to be handled client side (If there is anything else handled client side, then that\'s schema\'s fault for making the game easily exploitable through this method). And if you\'re in Singleplayer, who cares? Its your own world, with your own rules.
Now to counter-argue against the SMEditor: You can build ships more easily with SMEditor, I\'m assuming, and it\'s easier to make a hellishly large ship on a server and import it (given that the server has BP enabled, and that\'s a lot of servers).