So, the new logic system is great, very intuitive and far more user-friendly than playing with Redstone in good old Minecraft, but I'm running into some problems.
I have easily figured out how to create an infinitely looping delay (for blinking lights) by attaching an activation block to a delay block, the delay to a second delay, the second delay to a "not" or "or" switch and then by finally attaching a the switch to the activator. However, further inputs on the activation block merely add additional "charges" to the loop, increasing the frequency (but not duration).
Long story short, has anybody managed to create a flasher which can be turned on and off? I'm working on adding a klaxon system and hazard lights to a ship of mine, but there is no way of turning them off once they are completed and activated without breaking the circuit temporarily.
Somebody who understands logic could probably work this out in two seconds, but I am no such person.
I have easily figured out how to create an infinitely looping delay (for blinking lights) by attaching an activation block to a delay block, the delay to a second delay, the second delay to a "not" or "or" switch and then by finally attaching a the switch to the activator. However, further inputs on the activation block merely add additional "charges" to the loop, increasing the frequency (but not duration).
Long story short, has anybody managed to create a flasher which can be turned on and off? I'm working on adding a klaxon system and hazard lights to a ship of mine, but there is no way of turning them off once they are completed and activated without breaking the circuit temporarily.
Somebody who understands logic could probably work this out in two seconds, but I am no such person.