Its hard to build long customizable timers because-
-They require a lot of blocks.
-Rails could have been used but we don't have the exact speed at which they rotate and move.
-Sector unloading means the timer (regardless of type) would stop functioning.
For the second, I would request all rails be made to go at 1m/s as default (or anything else, just give us the exact speed). Also, adjusting when the rail block gives a ON signal would be a great idea-only after the block is completely on the block should it give an ON signal.
Also, does giving entities wireless signals stop sectors from unloading?
-They require a lot of blocks.
-Rails could have been used but we don't have the exact speed at which they rotate and move.
-Sector unloading means the timer (regardless of type) would stop functioning.
For the second, I would request all rails be made to go at 1m/s as default (or anything else, just give us the exact speed). Also, adjusting when the rail block gives a ON signal would be a great idea-only after the block is completely on the block should it give an ON signal.
Also, does giving entities wireless signals stop sectors from unloading?
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