Rest of the post makes perfect sense to me and is very exciting!
BUT this part scares me a bit:
From here however, things change. Instead of being able to simply apply that pool of thrust in any direction, a player must first enter a GUI (I don't have a sample for you currently, sorry) and assign the amount of thrust from their pool that they would like to use for each direction of movement. This means that if you want to fly forward (relative to your front of your ship) you must assign a % of your thrust in that direction. If you want to be able to stop moving forward, or even begin to move in reverse, you must assign a % of thrust to the rear direction of your ship (or rotate your ship and retro-burn with your forward thrust.)
If I make a small agile fighter, i want it to be able to
dogfight well, this is also a very important part of PVP.
While these changes make sense for big ships, applying them to small ships will make it impossible to make a well-rounded fighter.
Ofcourse you could give each side 16% or so, for every direction(6).
Which leaves me with 16% forward thrust to chase....
Needless to say almost everyone can just fly away from me.
Everything on forward then? Yes, but then I can't evade or reposition myself for shooting.
Also flying right now feels good! why make it so restricted?
I feel this would ruin PVP on the small scale.
Ships will never be able to do real dogfights, just jump in, jump out.
Or be semi-agile but have no chase at all (this will make for very boring and uninteresting gameplay I feel).
If I'm correct in understanding your proposal completely...