greatmatt
Conqueror of Worlds, Voice Of The Singularity
I'll answer the questions in topics, repectively.
1) Planets would affect my entire Starmade experience. First of all i'd stop building stations on space for a long time and build cities and mega structures on planets. There i would grow crops, animals, found a city full of NPCs, build elevators to space, explore it whenever i'm not building, raise an army to invade another planet or take over a station, etc.
2) I think invading (or simply colonizing) a planet can bring many rewards, some examples are: Taming wild life either to harvest any resource they may generate or use them as a weapon against someone, some planets may have rare resources and those resources have properties that made animals evolve into monstrous killers, growing a certain crop that is unique to that planet's biome and has a high value on the market or makes your units stronger, founding a city either to show off to others or to use as populational center for money generation and faction expansion, enslaving a certain civilization that may serve as good soldiers, preventing a certain enemy faction from jumping anywhere near the planet due to a powerful inhibitor, among many other crazy yet implementable things.
3) Hypothetical scenario: I just started a new world and while flying through space i found an forest planet (that planet has high resource amounts, medium wild life threat levels and a very distant tribe but i don't know any of that), how would that affect me? First off the fact that it is a forest planet would inspire me to make my cities look as a possible future Earth, second the fact that it has medium wild life would make me act with caution in the beginning and develop advanced craft to expand with ease later on, third the fact that it has high resource amounts would allow for a prosperous start and once i decide to explore space i'll have no trouble on amassing an expensive army, fleet and stations, fourth the fact that it has a tribe a little farther from where i started would allow me to make contact with them (likely peaceful) and maybe recruit them to allow for a faster and cheaper faction growth.
That's my personal opinion on how planets could affect gameplay and that's just a part of it.
1) Planets would affect my entire Starmade experience. First of all i'd stop building stations on space for a long time and build cities and mega structures on planets. There i would grow crops, animals, found a city full of NPCs, build elevators to space, explore it whenever i'm not building, raise an army to invade another planet or take over a station, etc.
2) I think invading (or simply colonizing) a planet can bring many rewards, some examples are: Taming wild life either to harvest any resource they may generate or use them as a weapon against someone, some planets may have rare resources and those resources have properties that made animals evolve into monstrous killers, growing a certain crop that is unique to that planet's biome and has a high value on the market or makes your units stronger, founding a city either to show off to others or to use as populational center for money generation and faction expansion, enslaving a certain civilization that may serve as good soldiers, preventing a certain enemy faction from jumping anywhere near the planet due to a powerful inhibitor, among many other crazy yet implementable things.
3) Hypothetical scenario: I just started a new world and while flying through space i found an forest planet (that planet has high resource amounts, medium wild life threat levels and a very distant tribe but i don't know any of that), how would that affect me? First off the fact that it is a forest planet would inspire me to make my cities look as a possible future Earth, second the fact that it has medium wild life would make me act with caution in the beginning and develop advanced craft to expand with ease later on, third the fact that it has high resource amounts would allow for a prosperous start and once i decide to explore space i'll have no trouble on amassing an expensive army, fleet and stations, fourth the fact that it has a tribe a little farther from where i started would allow me to make contact with them (likely peaceful) and maybe recruit them to allow for a faster and cheaper faction growth.
That's my personal opinion on how planets could affect gameplay and that's just a part of it.
Last edited: