Oh no it’s another planet thread. So before anybody dives into the multiple paragraphs of text below I’ll summarise what I’m trying to accomplish here:
What triggered this thread you might ask? It’s actually the viewer count on one of my YouTube vids. This one to be exact:
It has by far the most views of any of my vids on the channel. Why? Not entirely sure but I can speculate. It’s a survival video and those seem to do better that most vids. The thumbnail however also plays a role. It shows my starting base in this universe situated on the service of an alien planet. And that’s the aspect I want to focus on.
Current state of planets.
At the current time planets in StarMade are there for you to do with as you please. Building a base on it seems to be something that people want to do, or at least watch.
Because they are block based there are no real restrictions on whet you can do with them within the game mechanics. The only restrictions is the planet plate’s placement and the consistent gravity effect.
However current planets do suffer from a number of issue that in my opinion make them not the feature they could or should be.
I could make the list longer but I want to keep it somewhat manageable and stick to these issues.
Why do people want planets?
This is a somewhat difficult question. There are probable as many opinions about this as there are people.
I will focus on my own experiences here.
You can do that on a station right? Sure you can. The difference is that with a station you will have to start with basically nothing. Space is empty. It requires a bit more from the player to create something from nothing than to build something on top of an existing backdrop.
This can mean the difference for a player to want to build something or nothing at all. Minecraft is of course a prime example of that.
Again something that could be accomplished with a station but the same reasons as stated before apply.
In my experience people do want some sort of community but most of the time only if they have a place of their own first. Ever opened up the galaxy map on a multiplayer server? See how all the territories are spread out? All players have their own sector because of the bonuses of having the protected Homebase and the mining bonus.
Again Minecraft is an example here. If you look at a Minecraft survival server map you see people strike out on their own and finding a spot to build or they group together to build ‘towns’. However eventually you will have player interaction. Unless you build extremely far out.
In Star Made this is a lot more difficult because of the size of the galaxy. Stumbling onto a player base is not something that happens unless you purposely go looking for it.
An example I have to mention here is No man’s sky. A game based on exploration that for many people ended up more of a grind because every planet looked the same to them after a few hours of game play. Procedural generation can only get you so far.
So introducing the human element is one of that ways to add something new. As mentioned above stumbling unexpectedly into a player’s base can be very rewarding.
Possible scenarios.
I see a number of possible tracks planet development could take. I want to pose some suggestions here to see how we could on planets.
Taking the above into account I must conclude that current technology used to generate plants is not sufficient. The question I ask myself is this. Should plants even consist of blocks in the first place? Or at least all the time. If not than other technological options become available.
I rambled long enough I think. It was in large part to get my thoughts on paper regarding this subject and hopefully start some meaningful discussions. So as my last question to you all:
What do you want planets for?
- A quick look at the current state of planets and there use.
- Analyse why people want planets and what the impact is.
- Possible scenarios for planet improvements.
What triggered this thread you might ask? It’s actually the viewer count on one of my YouTube vids. This one to be exact:
It has by far the most views of any of my vids on the channel. Why? Not entirely sure but I can speculate. It’s a survival video and those seem to do better that most vids. The thumbnail however also plays a role. It shows my starting base in this universe situated on the service of an alien planet. And that’s the aspect I want to focus on.
Current state of planets.
At the current time planets in StarMade are there for you to do with as you please. Building a base on it seems to be something that people want to do, or at least watch.
Because they are block based there are no real restrictions on whet you can do with them within the game mechanics. The only restrictions is the planet plate’s placement and the consistent gravity effect.
However current planets do suffer from a number of issue that in my opinion make them not the feature they could or should be.
- Planets are just too small. Even generating bigger ones don’t seem to fit the bill on the amount of space you as a player want to build something suitable as a base. Lag is of course an issue with this as well.
- People tend to treat planets as big asteroids. They get blown up and harvested on a regular basis. With recent asteroid improvements this has lessened but it still happens.
- Planet alignments. This seems to be a small thing but none of the plant plates are aligned to the galaxy centre plane. This means aligned ships or space stations do not match any of the plates.
- Variety. People want to have places to explore.
I could make the list longer but I want to keep it somewhat manageable and stick to these issues.
Why do people want planets?
This is a somewhat difficult question. There are probable as many opinions about this as there are people.
I will focus on my own experiences here.
- The most obvious one would be to build a base on it. And not just a base a true home where you can store your recourses, design you ships and survive in style.
You can do that on a station right? Sure you can. The difference is that with a station you will have to start with basically nothing. Space is empty. It requires a bit more from the player to create something from nothing than to build something on top of an existing backdrop.
This can mean the difference for a player to want to build something or nothing at all. Minecraft is of course a prime example of that.
- A sense of community. A planet can be a meeting point between players or a sprawling city consisting of multiple players.
Again something that could be accomplished with a station but the same reasons as stated before apply.
In my experience people do want some sort of community but most of the time only if they have a place of their own first. Ever opened up the galaxy map on a multiplayer server? See how all the territories are spread out? All players have their own sector because of the bonuses of having the protected Homebase and the mining bonus.
Again Minecraft is an example here. If you look at a Minecraft survival server map you see people strike out on their own and finding a spot to build or they group together to build ‘towns’. However eventually you will have player interaction. Unless you build extremely far out.
In Star Made this is a lot more difficult because of the size of the galaxy. Stumbling onto a player base is not something that happens unless you purposely go looking for it.
- Exploration. People want to experience new things. Because space is empty planets are one of the few actual highlights to explore. Except for stations of course.
An example I have to mention here is No man’s sky. A game based on exploration that for many people ended up more of a grind because every planet looked the same to them after a few hours of game play. Procedural generation can only get you so far.
So introducing the human element is one of that ways to add something new. As mentioned above stumbling unexpectedly into a player’s base can be very rewarding.
Possible scenarios.
I see a number of possible tracks planet development could take. I want to pose some suggestions here to see how we could on planets.
- Planets need to be a lot bigger to accommodate a more build and exploration playstyle.
- Transition between space and plants needs to be seamless.
- Lag should not be of such significant impact as to impair gameplay.
Taking the above into account I must conclude that current technology used to generate plants is not sufficient. The question I ask myself is this. Should plants even consist of blocks in the first place? Or at least all the time. If not than other technological options become available.
- Generate planets using LOD technology as seen in games like No mans sky or Space Engineers. Switching to actual blocks (if at all) should only happen at certain distances.
- Introduce a create a base function similar to creating a space station. This would allow a mix of a block building with non block terrain if that route is taken.
- Atmosphere. This could be introduced a mechanic to for example damage ships that try to land because of atmospheric friction. A dreadnought would for example experience more damage than a simple shuttle. It would discourage large ships from landing but not prevent is.
- Possibilities for ground based vehicles. A bit of a pipe dream at the moment but it would open up a whole lot of options to build ships to deploy them.
I rambled long enough I think. It was in large part to get my thoughts on paper regarding this subject and hopefully start some meaningful discussions. So as my last question to you all:
What do you want planets for?